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Roll for Adventure: Tabletop Roleplaying Adventures for Your School or Public Library [Pehme köide]

  • Formaat: Paperback / softback, 112 pages, kõrgus x laius: 234x156 mm
  • Ilmumisaeg: 21-Aug-2025
  • Kirjastus: Facet Publishing
  • ISBN-10: 1783307404
  • ISBN-13: 9781783307401
  • Formaat: Paperback / softback, 112 pages, kõrgus x laius: 234x156 mm
  • Ilmumisaeg: 21-Aug-2025
  • Kirjastus: Facet Publishing
  • ISBN-10: 1783307404
  • ISBN-13: 9781783307401

In this highly-anticipated sequel to Let's Roll, Maxwell takes a closer look into the game of Dungeons & Dragons. It will enable readers to start their adventures with confidence and fun, acting as a guide for aspiring Dungeon Masters. Focusing on 'Plug & Play' D&D sessions, this book includes

  • practical tips for first-time Game Masters and new players;
  • lists of magic items and non-player characters, including their motivations and occupations;
  • examples of safety tools to allow players to stay safe; and
  • ideas on how to establish roleplaying sessions and festivals in your school.

It will also contain five short tabletop roleplaying adventures to enable first-time Game Masters to start playing right away!



This book is a must-read for librarians, school teachers, parents, and other educators looking to gain a better understanding of D&D and improve their sessions.

Digital Content in Museums provides a comprehensive grounding in the skills, best practices and tools needed for digital content editors and managers to succeed in the museums, galleries, libraries and heritage sector.

Focusing on how digital content can positively impact the GLAM sector, this practical guide addresses three main points:

  • The discoverability of museums through digital content
  • The usability of the digital spaces for audience users
  • How heritage institutions can produce creative content and rely on storytelling to build a loyal audience.

The breadth of digital content is covered – from social media and website design to blog posts, content strategy and surveys – with the aim of helping institutions increase their visibility, develop their audiences and meet user needs. Packed with tips, templates and real-life examples, it provides an essential reference for anyone looking to enter or working in digital content in the cultural sector.



Digital Content in Museums provides a comprehensive grounding in the skills, best practices and tools needed for digital content editors and managers to succeed in the museums, galleries, libraries and heritage sector.

Arvustused

This book is the kind of high-level wizard's tome every aspiring Game Master should have. Lucas's experience and empathy are second-to-none, and I will be recommending this book to every educator I know, because between this and his first, there's really no better place to start adventuring. -- Dave Rudden, former teacher and award-winning children's author

Introduction



Playing Tabletop Roleplaying Games with Youth
Tabletop Roleplaying Safety Tools
How to Run a Tabletop Roleplaying Festival in Your School Library
An Introduction to the Village of Arrowdale
The Great Donkey Race
All Booked Up
Sea What I Mean
Break a Leg
Scone Alone

Resources

Index
Lucas Maxwell grew up in Nova Scotia, playing on Nintendo, Dungeons and Dragons and reading comic books. He has been working as a school librarian for over fifteen years and is passionate about promoting the freedom to read and providing safe and welcoming spaces for everyone. In 2017, he was named the UK's School Librarian of the Year by the School Library Association. In 2022, he won the UK Literacy Associations Reading For Pleasure Champion Award. In 2024, he was awarded a British Empire Medal (BEM) for his services to libraries & education. He is the winner of the 2024 Times - Chicken House Childrens Fiction Competition. His instructional book, Lets Roll is published by Facet and is a love letter to libraries and Dungeons & Dragons.