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Scratch Programming for Beginners: A Kid's Guide to Coding Fundamentals [Pehme köide]

  • Formaat: Paperback / softback, 188 pages, kõrgus x laius x paksus: 234x190x17 mm, kaal: 482 g
  • Ilmumisaeg: 01-Sep-2020
  • Kirjastus: Callisto Kids
  • ISBN-10: 1647396387
  • ISBN-13: 9781647396381
Teised raamatud teemal:
  • Formaat: Paperback / softback, 188 pages, kõrgus x laius x paksus: 234x190x17 mm, kaal: 482 g
  • Ilmumisaeg: 01-Sep-2020
  • Kirjastus: Callisto Kids
  • ISBN-10: 1647396387
  • ISBN-13: 9781647396381
Teised raamatud teemal:

Think like a coder—the fun guide to Scratch programming for ages 8-12

Scratch is a visual computer language designed especially for kids, and Scratch Programming for Beginners is the perfect book to introduce kids to coding! It explains the fundamental concepts of Scratch in a kid-friendly way, and comes jam-packed with fun, creative activities.

This book starts with the scratch programming basics, teaching kids what coding is, and all about the different tools they can use to build their own programs and games. Each chapter teaches a different aspect of coding, with exercises that get more challenging as they go, so kids can test their abilities and unleash their imagination. They’ll even build their own game where they’ll fight off a fire-breathing dragon!

Inside Scratch Programming for Beginners, you’ll find:

  • No coding experience needed—This book is designed for coding beginners, with kid-friendly explanations, step-by-step instructions, and lots of pictures.
  • Build a coding toolbox—Kids will build their own toolbox of skills, learning how to install and use Scratch, how to troubleshoot any pesky coding bugs with the Bug-Hunting Guide, and practice their Scratch programming lingo with a glossary of computer terms.
  • Why Scratch?

    —Scratch uses blocks of code that fit together like puzzle pieces, so kids can watch how their code affects the program as they’re building it. The fundamentals they’ll learn in this book apply to other coding languages, too!

Give kids the tools to build anything they can dream up, with a starter guide to scratch programming.

How to Use This Book ix
Chapter 1 Welcome to Programming!
1(10)
What Are Programs?
The Basic Coding Concepts
Chapter 2 Scratch: The Basics
11(14)
How to Install Scratch
Saving Your Stuff
Gathering Your Tools
Bugs
Chapter 3 Making It Move
25(16)
Choosing a Sprite
Creating Movement
Putting It All Together
Activity 1--Your First Script
Activity 2-Go, Llama, Go!
Chapter 4 Making It Fun
41(14)
Changing Costumes
Choosing a Backdrop
Sound Effects
Making It Move
Activity-Home Run Hitter
Chapter 5 Loops
55(20)
Loops in Scratch
Activity 1-Taco Time
Activity 2-Dance Party
Activity 3-Dodge the Stars
Loops Off-Screen
Exploring More!
Chapter 6 Variables
75(18)
Variables in Scratch
Activity 1--Talk to a Sprite!
Activity 2--Riddle Me This!
Activity 3-Sneak Past the Shark
Variables Off-Screen
Exploring More!
Chapter 7 Conditions
93(16)
Conditions in Scratch
Activity 1-What's the Password?
Activity 2-Space Ride
Activity 3--Mission: Donuts!
Conditions Off-Screen
Exploring More!
Chapter 8 Data Types and Structures
109(16)
Data Types and Structures in Scratch
Activity 1--Food Truck Fun
Activity 2--Ask Wizard Toad
Activity 3--Lucky Guess!
Data Types and Structures Off-Screen
Exploring More!
Chapter 9 Event Handling
125(20)
Event Handling in Scratch
Activity 1 The Incredible Size-Changing Starfish
Activity 2 Knock, Knock!
Activity 3 Flying Ball Thief
Event Handling Off-Screen
Exploring More!
Chapter 10 Game On: Putting It All Together
145(18)
Game On!
Fire-Breathing Wand Quest!
Getting Creative: Design Your Own Game
Code for the Road 163(1)
Bug Hunting: Troubleshooting Tips 164(2)
Glossary 166(2)
Resources 168(1)
Index 169