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Seeing Interaction Design [Kõva köide]

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  • Formaat: Hardback, 276 pages, kõrgus x laius: 235x155 mm, 177 Illustrations, color; 46 Illustrations, black and white
  • Sari: Design Research Foundations
  • Ilmumisaeg: 10-Jun-2026
  • Kirjastus: Springer Nature Switzerland AG
  • ISBN-10: 3032141990
  • ISBN-13: 9783032141996
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  • Formaat: Hardback, 276 pages, kõrgus x laius: 235x155 mm, 177 Illustrations, color; 46 Illustrations, black and white
  • Sari: Design Research Foundations
  • Ilmumisaeg: 10-Jun-2026
  • Kirjastus: Springer Nature Switzerland AG
  • ISBN-10: 3032141990
  • ISBN-13: 9783032141996
This book presents a curated collection of pictorials from various academic venues, accompanied by new commentary. Pictorials are a new, rigorously peer-reviewed academic format that has gained traction within the fields of interaction design and human-computer interaction (HCI). This format has become popular for communicating artistic processes, design practices, and experiential contenttopics that are often difficult to convey through text alone.  This volume showcases the pictorial format with examples from applied topical areas. It shows how pictorials have proven their value in several contexts, introduced novel ways of connecting visual and textual content, and expanded the scope of academic literature to many previously hard-to-communicate areas of design and HCI. This volume is of interest to students and researchers working in HCI and especially within the fields of Art and Design. It proves the potentials of the format, classifies forms of production, inspires novel uses, and opens up the thinking behind it.
Introduction.- Part 1 - Sustainability.
Chapter
1. Selfie Time, Wisdom
of Years, Dark Hair, and Visible Mending.
Chapter
2. Seeing Robots Wearing
Clothes.
Chapter
3. Conversational Composites: Unexpected Layers.- Part 2 -
Seeing and Noticing.
Chapter
4. All the Tea in China, Seeing What is and
What Can be, Visual Thinking Gallery, Being Photo Visual.
Chapter
5.
Noticing the Rhythms: Women Street Vendor Regulation and Resistance in the
Historical Center of Guatemala City.
Chapter
6. Film in More-Than-Human
Design: Using Film to Envision Beyond the Human.- Part 3 - Pushing
Boundaries.
Chapter
7. Design for Respect, Qualities of Focus, Stillness and
Motion.
Chapter
8. Fabric, Beads, and Yarn: Crafting (for) Women.
Chapter
9. Fluid Speculations.
Chapter
10. You should get to know each other: 10
Years of Sketching in HCI.- Part
4. Inspirations.
Chapter
11. Meaning and
Form, Visual Thinking Gallery.
Chapter
12. Plurality, Revisited.
Chapter
13. Looking Over the Details.- Part
5. For Educators.
Chapter
14. Design
Challenge Based Learning, Quilts, Promptosketches and Promptotypes.
Chapter
15. Examining AI-Generated Art in the Educational Context.
Chapter
16. Wacky
Encodings for Humanities Visualization.
Dr. Eli Blevis is Professor of Informatics in Human-Computer Interaction Design (HCI/d) at the Luddy School of Informatics, Computing, and Engineering (Luddy) at Indiana University, Bloomington. His primary area of research, and the one for which he is best known, is sustainable interaction design. His research also engages visual thinkingespecially photographic foundations of HCI, and design theoryespecially transdisciplinary design.



Dr. Shunying An Blevis earned her Ph.D. in Informatics from Indiana University Bloomington with a concentration in Human Computer Interaction and a Minor in Entrepreneurship. She is broadly interested in bringing a values-rich vision to the scholarship and practice of HCI and Design.



Dr. Miriam Sturdee is a Senior Lecturer (Associate Professor) in Human Computer Interaction in the School of Computer Science at the University of St. Andrews. Her research interests span creative and visual methods in computer science and exploring the design and development of novel technologies.



Dr. Makayla Lewis (She/Her) has a Ph.D. in human-computer interaction from City University London. Her key interests arehuman-computer interaction, user experience design, design thinking, human factors in cybersecurity, artificial intelligence, smart money, and sketching in HCI.