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Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies [Kõva köide]

  • Formaat: Hardback, 258 pages, kaal: 659 g, 1, black & white illustrations
  • Sari: Advances in Game-Based Learning
  • Ilmumisaeg: 31-Aug-2010
  • Kirjastus: Information Science Reference
  • ISBN-10: 160566930X
  • ISBN-13: 9781605669304
  • Formaat: Hardback, 258 pages, kaal: 659 g, 1, black & white illustrations
  • Sari: Advances in Game-Based Learning
  • Ilmumisaeg: 31-Aug-2010
  • Kirjastus: Information Science Reference
  • ISBN-10: 160566930X
  • ISBN-13: 9781605669304
Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies provides leading research on ways for various learning environments to be created referring to math didactics through redefinition and reassessment of teaching experiences. This publication gradually leads readers through the steps of planning innovative strategies in math education.
Preface viii
Section 1 The Teaching and Learning of Mathematics and the Ontology of Simulation Games
Chapter 1 Epistemological Framework and Mathematical Learning
1(14)
Cesare Fregola
Introduction
1(1)
Learning Needs Reviewed from the Perspective of Virtual Anthropology
2(2)
A Glance at the Literature
4(2)
Plurality of Approaches in Research and Mathematics Education
6(2)
But are the Mathematical Contents to be Learnt All of the Same Kind?
8(2)
References
10(2)
Endnotes
12(3)
Chapter 2 Towards the Construction of a System of Maths Teaching
15(10)
Daniela Olmetti Peja
Introduction
15(2)
The Need for a System of Mathematics Teaching
17(1)
The Need for a System
17(1)
A Possible System for Math Teaching
18(2)
The Need for Math
20(1)
Reflections on a Possbile System
21(2)
References
23(1)
Endnotes
24(1)
Chapter 3 Simulation Games: Onthology
25(22)
Carmelo Piu
Introduction
25(1)
Ontology and Simulation
26(1)
The Many Meanings of Simulation
27(2)
Simulation between Model and Reality
29(3)
Simulation in the Educational Ambit
32(2)
The Classification of Educational Simulation Games
34(6)
Ontology and Simulation in Education
40(3)
References
43(2)
Endnotes
45(2)
Section 2 Theoretical and Methodological Aspects of Simulation Games for Learning Math
Chapter 4 Simulation Games for the Learning and Teaching of Mathematics
47(10)
Angela Piu
Introduction
48(2)
Educational Perspective
50(2)
A Meaningful Bridge between Different Contexts
52(1)
Methodological Perspective
53(1)
References
54(2)
Endnotes
56(1)
Chapter 5 Simulation Games and Emotive, Affective and Social Issues
57(8)
Cesare Fregola
Introduction
57(1)
Fear, Convictions, Behaviours
58(3)
Relational Skills in Directing Education Simulation Games
61(2)
References
63(2)
Chapter 6 Theoretical Reflections on the Construction of Simulation Games
65(18)
Daniela Olmetti Peja
Benjamin Bloom's Teaching Theory
65(2)
The Hierarchy of Robert Gagne and Learning Conditions
67(6)
Gardner's Theory of Multiple Intelligences
73(4)
Access for Intelligences
77(1)
Self-Efficacy
78(3)
References
81(1)
Endnotes
82(1)
Chapter 7 Methodological Proposals for Simulation Games: The Transcoding Pattern
83(29)
Cesare Fregola
Introduction
83(2)
The Process of Transcoding
85(2)
The Process of "Mathematization"
87(2)
The Teaching Process
89(2)
Straws, Umbrella, Bows, Hat and Glasses: An Experience of Transcoding at Different Levels of Abstraction
91(4)
Simulation Games, Learning Mathematics and Transcoding
95(9)
Two Schemata for the Process of Abstraction
104(3)
References
107(1)
Endnotes
108(4)
Section 3 Design and Conduct of the Games
Chapter 8 Design of a Simulation Game for the Learning of Mathematics
112(19)
Angela Piu
Introduction
112(2)
A Design Theory
114(1)
The Model and the Methodological Choices
114(3)
The Defining Elements in Planning the Simlation Games
117(4)
The Phases of the Planning
121(8)
References
129(1)
Endnotes
130(1)
Chapter 9 Description of Games
131(27)
Angela Piu
Cesare Fregola
Anna Santoro
Introduction
131(2)
Cardland: A Simulation Game on the Introduction of Isometry
133(14)
The City of Percentages: A Simulation Game on the Introduction of Percentages
147(10)
References
157(1)
Endnote
157(1)
Chapter 10 The Conduct of a Simulation Game
158(10)
Roberta Masci
Introduction
158(1)
The Phases of a Simulation Game
159(3)
The Role of the Leader
162(4)
References
166(2)
Section 4 Experimental Research Project
Chapter 11 A Review of Previous Studies
168(13)
Angela Piu
Introduction
168(1)
Certain Results
169(5)
Recent Research
174(3)
Research Interest in Simulation Games
177(1)
References
178(3)
Chapter 12 Research Outline
181(24)
Angela Piu
Introduction
181(2)
Research Framework
183(1)
Objectives
184(1)
Phases
185(4)
Experimentation Documents
189(2)
Document on Experiment: Simulation Game
191(1)
Introductionary Note
191(1)
How to Conduct the Simulation Game
192(2)
Documnet on Experiment: Lesson
194(1)
Introductionary Note
194(1)
How to Conduct the Lesson
195(1)
Instructions on the Documentation and on the Timing
196(1)
Attachment 1B: Lesson Introduction to Isometry
197(1)
Main Concepts and Suggestions
198(1)
Attachment 2
199(1)
Attachment 7A: Simulation Game
200(1)
Attachment 7B: Lesson
201(1)
References
202(2)
Endnotes
204(1)
Chapter 13 Research Results
205(24)
Angela Piu
Cesare Fregola
Claudia Abundo
Salvatore Fregola
The Try-Out Phase
205(3)
Experimental Procedure
208(2)
Data Anlaysis
210(5)
Evaluation Process Using Fuzzy Logic
215(1)
Data Analysis of Understanding with Fuzzy Logic
216(11)
References
227(2)
Bibliography 229(7)
Eledia Magia
About the Contributors 236(3)
Index 239