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Smart Objects and Technologies for Social Good: Second International Conference, GOODTECHS 2016, Venice, Italy, November 30 December 1, 2016, Proceedings 1st ed. 2017 [Pehme köide]

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This book constitutes the proceedings of the Second EAI international Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2016, held in Venice, Italy, November 30 – December 1, 2016.
The 38 revised full papers were carefully reviewed and selected from 73 submissions. The papers reflect the design, implementation, deployment, operation and evaluation of smart objects and technologies for social good. A social good can be understood as a service that benefits a large number of people in a most possible way. Some classic examples are healthcare, safety, environment, democracy, and human rights, or even art, entertainment, and communication.
Indoor Activity Monitoring for Mutual Reassurance.- IoT-Based Health
Monitoring system for Active and Assisted Living.- DrivingStyles: Assessing
the Correlation of Driving Behavior with Heart Rate Changes.- Understanding
needs, identifying opportunities: ICT in the view of Universal Design.-
Microservice Architecture Use Case for Persons with Disabilities.-
Performance Comparison of H.265/HEVC, H.264/AVC and VP9 Encoders in Video
Dissemination over VANETs.- PIR Probability Model for a Cost/Reliability
Tradeoff Unobtrusive Indoor Monitoring System.- Cultural Heritage and
Disability: Can ICT Be the Missing Piece to Face Cultural Heritage
Accessibility Problems?.- Designing an engaging and informative application
about first aid: Gamification and humor as design elements in a serious
game.- IOM-Internet of Mobility: A Wearable Device for Outdoor Data
Collection.- IoT: Science Fiction or real revolution?.- Design and evaluation
of an ICT platform for cognitive stimulation of Alzheimers disease
patients.- Android-Based Liveness Detection for Access Control in Smart
Homes.- Smartphones as Multipurpose Intelligent Objects for AAL: Two Case
Studies.- An analysis of ego network communities and temporal affinity for
online social networks.- Computer Vision for the Blind: a Comparison of Face
Detectors in a Relevant Scenario.- A Serious Games system for the analysis
and the development of visual skills in Children with CVI.- Voice Controlled
Quiz for People with Hearing Impairment.- Data Dissemination in a Wireless
Video Surveillance Platform for Elderly Monitoring: Implementation and
Experiments.- A Situation Aware Information Infrastructure (SAI2) Framework.-
Delay Tolerant Networking for the Socio-Economic Development in Rural South
Africa.- Preserving Privacy in a P2P Social Network.- A Heuristic path
planning approach for UAVs integrating tracking support through wireless
networks.- Object Detection and Spatial Coordinates Extraction using a
Monocular Camera for a Wheelchair Mounted Robotic Arm.- Segmentation of
Mosaic Images based on Deformable Models using Genetic Algorithms.- On the
Retweet Decay of the Evolutionary Retweet Graph.- Maps for Easy Paths (MEP):
Enriching Maps with Accessible Paths Using MEP Traces.- A review of Websites
and Mobile Applications for People with Autism Spectrum Disorders: Towards
Shared Guidelines.- Analysis of Stereoscopic Visualization in a
consumeroriented Head Mounted Display.- The use of wearable devices in the
workplace- A Systematic Literature Review.- Radio Link Planning made easy
with a Telegram Bot.- Enabling Social- and Location-Aware IoT Applications in
Smart Cities.- Connected Vehicles for Safety Enhancement: Reliability of
Beaconing in Urban Areas.- Early training in programming: from high school to
college.- A Smart Wearable Navigation System for Visually Impaired.- Enabling
Smart Objects in Cities towards Urban Sustainable Mobility-as-a-Service: A
Capability Driven Modeling approach.- Crowd Sensing of Weather Conditions
and Traffic Congestion based on Data Mining in Social Networks.- Physical and
Cognitive Training of Children with Down Syndrome Using Video Games.