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Social Networking for Business: Choosing the Right Tools and Resources to Fit Your Needs [Kõva köide]

  • Formaat: Hardback, 192 pages, kõrgus x laius x paksus: 160x237x17 mm, kaal: 390 g
  • Ilmumisaeg: 01-Apr-2010
  • Kirjastus: Financial TImes Prentice Hall
  • ISBN-10: 0132357798
  • ISBN-13: 9780132357791
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  • Formaat: Hardback, 192 pages, kõrgus x laius x paksus: 160x237x17 mm, kaal: 390 g
  • Ilmumisaeg: 01-Apr-2010
  • Kirjastus: Financial TImes Prentice Hall
  • ISBN-10: 0132357798
  • ISBN-13: 9780132357791
Teised raamatud teemal:
The First Best-Practice Guide to Executing Any Type of Social Computing Project

 

Organizations today arent just participating in social networking, collaborative computing, and online communities--they are depending on those communities to play crucially important roles in their business. But these collaborative environments dont just manage themselves: To succeed, they must be guided and nurtured carefully, actively, and intelligently.

 

In Social Networking for Business, Rawn Shah brings together patterns and best practices drawn from his extensive experience managing worldwide online communities at IBM and participating in social networking on the Internet. Drawing on multiple real-world examples, Shah identifies key success factors associated with launching social networking projects to meet business objectives and guides you through managing the crucial micro-challenges youll face in keeping them vibrant.

 

   From mega-trends to micro-issues

    Mastering both high-level strategy and day-to-day, ground-level management

 

   Defining the social experience you want to provide to your community

    Clarifying how members can join together and collaborate on collective tasks

 

   Focusing on the crucial human factors

    Building a culture of engagement in deeper collaborative relationships

 

   Promoting effective leadership and governance

    Setting ground rules that work appropriately for the situation, without oppression

 

   Building the skills to manage and measure your collaborative project

    Discovering the skills necessary to effectively lead computing projects

 

Muu info

Today, organizations increasingly expect their social computing applications and communities to create meaningful, measurable business value. That wont happen by itself: it requires careful planning and active, intelligent management. In Social Networking for Business, Rawn Shah brings together business social computing patterns and best practices drawn from his extensive experience running online communities at IBM. He systematically covers all four key aspects of successful planning and management: people, place, purpose, and production. Drawing on many real-world examples, he identifies key success factors associated with launching online communities that meet their goals, and guides you through managing the crucial micro-challenges businesses face in keeping them vibrant. Youll discover how to successfully architect social environments and experiences; build participation, trust and reputation; empower participants without creating anarchy; identify the right social functions for your communities; use social computing to collaborate and create valuable new information; build a social culture; staff online communities cost-effectively; avoid pitfalls that lead to failure; even measure social capital and link it to financial results. Whether youre a social computing strategist or in-the-trenches manager, chances are youve been on your own, until now. This book gives you the expert guidance and support you need every step of the way.
Acknowledgments xiii
About the Author xiv
Social Computing on the Ascent
1(10)
Reshaping the Way We Work
5(4)
Integrating into Business Processes and Activities
8(1)
Summary
9(2)
Sharing a Social Experience
11(14)
Modeling Social Experiences
17(6)
Different Experiences for a Complex World
21(2)
Summary
23(2)
Leadership in Social Environments
25(20)
Governance and Leadership Models
28(1)
A Selection of Leadership Models
29(8)
The Centralized Models
29(3)
The Delegated Model
32(2)
The Representative Model
34(1)
The Starfish Model
35(1)
The Swarm Model
36(1)
Choosing a Leadership Model
37(5)
Leaders and Influencers
40(2)
Summary
42(3)
Social Tasks: Collaborating on Ideas
45(16)
The Structure of Social Tasks
46(3)
Identifying Beneficiaries
47(1)
Describing the Form of Aggregation
48(1)
Building a Template for a Task
49(1)
Different Models of Social Tasks
49(11)
Idea Generation
50(3)
Codevelopment
53(5)
Finding People
58(2)
Summary
60(1)
Social Tasks: Creating and Managing Information
61(14)
Recommendations and Reviews
61(5)
Reviews
62(1)
Direct Social Recommendations
63(2)
Derived Social Recommendations
65(1)
Creating and Categorizing Information
66(6)
Sharing Collections
67(1)
Folksonomies and Social Tagging
68(2)
Direct Social Content Creation
70(1)
Derived Social Content Generation
71(1)
Filtering Information
72(2)
Social Q&A Systems
73(1)
Summary
74(1)
Social Ecosystems and Domains
75(10)
Grouping Instances
75(2)
Grouping Tools
77(1)
Grouping Audiences into Domains
78(5)
Who in the Organization Should Run the Social Environment?
81(2)
Summary
83(2)
Building a Social Culture
85(16)
Defining a Culture for a Social Environment
86(8)
Ideology and Values
87(1)
Behavior and Rituals
88(2)
Imagery
90(2)
Storytelling
92(1)
Culture and Maturity of Social Environments
93(1)
The Cultural Impact of Social Architecture
94(5)
How Social Experience Models Impact Culture
94(3)
How Social Leadership Models Impact Culture
97(2)
How Social Tasks Impact Cultural Values
99(1)
Summary
99(2)
Engaging and Encouraging Members
101(18)
Belonging and Commitment
101(11)
Creating a Model for Identifying Commitment
103(5)
Maturing over a Lifecycle
108(4)
Programs to Grow or Encourage Your Social Group
112(5)
Membership Reward Programs
112(2)
Recruiting Evangelists and Advocates
114(2)
Member Training and Mentoring Programs
116(1)
Summary
117(2)
Community and Social Experience Management
119(20)
The Value and Characteristics of a Community Manager
120(9)
Personality Traits and Habits
125(2)
Where Do Community Managers Fit in an Organization?
127(2)
Community Manager Tasks and Responsibilities
129(8)
Member and Relationship Development
129(3)
Topic and Activity Development
132(1)
Administrative Tasks
133(2)
Communications and Promotion
135(1)
Business Development
136(1)
Summary
137(2)
Measuring Social Environments
139(14)
What Can You Measure?
140(9)
Dimensions of Measurement
143(1)
Types of Metrics
144(3)
Metrics and Social Experiences
147(2)
Measurement Mechanisms and Methods
149(3)
Quantitative Analytic Measurement Mechanisms
149(1)
Qualitative Measurement through Surveys and Interviews
150(2)
Summary
152(1)
Social Computing Value
153(10)
Defining the Structure of a Social Environment
154(6)
Choosing a Social Experience
154(2)
Setting a Social Leadership Model
156(1)
Defining a Social Task
157(2)
Grouping Experiences and Identifying the Audience Domain
159(1)
Cultural Forces Shaping Social Environments
160(1)
Social Computing and Business Strategy
161(2)
Index 163
Rawn Shah is best practices lead in the Social Software Enablement team in IBM Software Group, helping to bring the worldwide population of more than 350,000 IBMers closer together and to improve their productivity through social software. His job involves investigating the wide range of social computing technologies, collecting best practices, measuring the usage and behavior of social software as it impacts productivity, and advising on implementation, governance, and operations.

 

In his prior job as community program manager for IBM developerWorks, he led a team of operations and development staff covering the worldwide network of thousands of communities, blogs, wikis, and social computing environments supported by IBM. He also led the creation of the developerWorks spaces software tool, a multitenant system to allow individuals and teams to bring many social tools together into their own focused social environments.

 

An avid software gamer, he has been involved in the online gaming world since 1990, both as a player, a guild leader, and hosting massively multiplayer games. He has witnessed how these social environments have grown from underground curiosities to the billion-dollar businesses of today, with the nature of social grouping and collaboration evolving hand in hand with every new offering.

 

He has previously served as network administrator, systems programmer, Web project manager, entrepreneur, author, technology writer, and editor in different business environments: as a sole proprietor, in a small startup, and in a Fortune 50 company. He has contributed to six other books, the most recent being the category-leading Service Oriented Architecture Compass, which since has been translated into four languages. His nearly 300 article contributions to technical periodicals such as JavaWorld, LinuxWorld, CNN.com, SunWorld, Advanced Systems, and Windows NT World Japan, covered a wide range of topics from software development to network environments to consumer electronics.