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Spatial Augmented Reality: Merging Real and Virtual Worlds [Kõva köide]

(Johannes Kepler University, Linz, Germany),
  • Formaat: Hardback, 392 pages, kõrgus x laius: 229x152 mm, kaal: 890 g
  • Ilmumisaeg: 08-Aug-2005
  • Kirjastus: A K Peters
  • ISBN-10: 1568812302
  • ISBN-13: 9781568812304
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  • Formaat: Hardback, 392 pages, kõrgus x laius: 229x152 mm, kaal: 890 g
  • Ilmumisaeg: 08-Aug-2005
  • Kirjastus: A K Peters
  • ISBN-10: 1568812302
  • ISBN-13: 9781568812304
Teised raamatud teemal:
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented reality approaches that exploit optical elements, video projectors, holograms, radio frequency tags, and tracking technology, as well as interactive rendering algorithms and calibration techniques in order to embed synthetic supplements into the real environment or into a live video of the real environment. Special Features: - Comprehensive overview - Detailed mathematical equations - Code fragments - Implementation instructions - Examples of Spatial AR displays The authors have put together a preliminary collection of Errata. Updates will be posted to this site as necessary.
Preface xi
1 A Brief Introduction to Augmented Reality 1(12)
1.1 What is Augmented Reality
1(3)
1.2 Today's Challenges
4(3)
1.3 Spatial Augmented Reality
7(1)
1.4 Outline of the Book
8(5)
2 Fundamentals: From Photons to Pixels 13(58)
2.1 Light in a Nutshell
14(3)
2.2 Geometric Optics
17(13)
2.3 Visual Depth Perception
30(14)
2.4 Rendering Pipelines
44(22)
2.5 Summary and Discussion
66(5)
3 Augmented Reality Displays 71(22)
3.1 Head-Attached Displays
72(7)
3.2 Hand-Held Displays
79(4)
3.3 Spatial Displays
83(7)
3.4 Summary and Discussion
90(3)
4 Geometric Projection Concepts 93(18)
4.1 Geometric Model
93(5)
4.2 Rendering Framework
98(6)
4.3 Calibration Goals
104(4)
4.4 Display Environments and Applications
108(1)
4.5 Summary and Discussion
108(3)
5 Creating Images with Spatial Projection Displays 111(38)
5.1 Planar Displays
111(15)
5.2 Non-Planar Display
126(3)
5.3 Projector Overlap Intensity Blending
129(4)
5.4 Quadric Curved Displays
133(9)
5.5 Illuminating Objects
142(5)
5.6 Summary and Discussion
147(2)
6 Generating Optical Overlays 149(64)
6.1 Transparent Screens
150(2)
6.2 Mirror Beam Combiners
152(1)
6.3 Planar Mirror Beam Combiners
152(11)
6.4 Screen Transformation and Curved Screens
163(3)
6.5 Moving Components
166(1)
6.6 Multi-Plane Beam Combiners
166(8)
6.7 Curved Mirror Beam Combiners
174(32)
6.8 Summary and Discussion
206(7)
7 Projector-Based Illumination and Augmentation 213(66)
7.1 Image-Based Illumination: Changing Surface Appearance
214(6)
7.2 Creating Consistent Occlusion
220(7)
7.3 Creating Consistent Illumination
227(17)
7.4 Augmenting Optical Holograms
244(11)
7.5 Augmenting Flat and Textured Surfaces
255(12)
7.6 Augmenting Geometrically Non-Trivial Textured Surfaces
267(9)
7.7 Summary and Discussion
276(3)
8 Examples of Spatial AR Displays 279(42)
8.1 Shader Lamps
280(6)
8.2 Being There
286(2)
8.3 iLamps: Mobile Projectors
288(3)
8.4 The Extended Virtual Table
291(6)
8.5 The Virtual Showcase
297(5)
8.6 The HoloStation
302(6)
8.7 Augmented Paintings
308(6)
8.8 Smart Projectors
314(6)
8.9 Summary and Discussion
320(1)
9 The Future 321(10)
9.1 Displays
321(5)
9.2 Supporting Elements
326(3)
9.3 Summary and Discussion
329(2)
A Calibration of a Projector (or a Camera) 331(6)
A.1 Source code for Calibration of a Projector (or a camera)
331(3)
A.2 Quadric Image Transfer
334(3)
B OpenGL's Transformation Pipeline Partially Re-Implemented 337(6)
B.1 General Definitions
337(1)
B.2 Projection Functions
337(1)
B.3 Transformation Functions
338(2)
B.4 Additional Functions
340(3)
Bibliography 343(20)
Index 363


Oliver Bimber is an Assistant Professor for Augmented Reality at the Bauhaus University Welmar, Germany. He received his Ph.D. in Engineering at the Technical University of Darmstadt, Germany. Ramesh Raskar earned his Ph.D. at the University of North Carolina, Chapel Hill, where he developed a framework for projector based displays. He has won numerous awards, most recently the Mitsubishi Electric Valuable invention Award 2004. His papers have appeared in SIGGRAPH, Eurographics, IEEE Visualization, CVPR and many other graphics and vision conference proceedings.