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PART I GETTING TO KNOW THE FACE. |
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Chapter 1 Learning the Basics of Lip Sync. |
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The Essentials of Lip Sync. |
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Starting with What’s Most Important: Visimes. |
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Chapter 2 What the Eyes and Brows Tell Us. |
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The Two Major Brow Movements. |
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The Upper Lids’ Effect on Expression. |
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The Lower Lids’ Effect on Expression. |
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Eyelines: Perception vs. Reality. |
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Distraction Is the Enemy of Performance. |
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Chapter 3 Facial Landmarking. |
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Introduction to Landmarking. |
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Landmarking Mouth Creases. |
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Landmarking Brow Creases. |
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Landmarking the Tilt of the Head. |
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PART II ANIMATING AND MODELING THE MOUTH. |
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Chapter 4 Visimes and Lip Sync Technique. |
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Sync: Wide/Narrow Grows Up. |
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The Best Order of Sync Operations. |
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Sync Example 1: “What am I sayin’ in here?” |
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Sync Example 2: “Was it boys?” |
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Chapter 5 Constructing a Mouth and Nose. |
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Building the Surrounding Mouth Area. |
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Connecting the Nose and Mouth. |
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Preparing to Build a Key Set. |
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Default Shapes, Additive Shapes, and ss2_blend_taper.mel. |
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PART III ANIMATING AND MODELING THE EYES AND BROWS. |
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Chapter 7 Building Emotion:The Basics of the Eyes. |
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Building an Upper Face for Practice. |
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Continuing and Practicing. |
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Chapter 8 Constructing Eyes and Brows. |
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Building the Eye Sockets. |
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Detailing the Inside of the Lid. |
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Chapter 9 Eye and Brow Keys. |
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Brow Shapes and Texture Maps. |
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Building Realistic Brow Shapes. |
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Building Stylized Brow Shapes. |
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PART IV BRINGING IT TOGETHER. |
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Chapter 10 Connecting the Features. |
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Assembling the Head Pieces. |
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Chapter 11 Skeletal Setup, Weighting, and Rigging. |
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Chapter 12 Interfaces for Your Faces. |
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Using Expressions to Animate. |
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Prep Work for Your Own Setup. |
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Chapter 13 Squash and Stretch and Squoosh. |
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The “Real” Character Has No Rig! |
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Not Using Wraps Changes a Few Things. |
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Tutorial: Rigging Squoosh. |
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Chapter 14 A Shot in Production. |
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Scene 2: Lack of Dialogue. |
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Scene 4: Salty Old Sea Captain. |
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