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Storytelling for New Technologies and Platforms: A Writers Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More [Pehme köide]

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  • Formaat: Paperback / softback, 140 pages, kõrgus x laius: 234x156 mm, kaal: 220 g, 1 Line drawings, black and white; 1 Illustrations, black and white
  • Ilmumisaeg: 22-Jun-2022
  • Kirjastus: CRC Press
  • ISBN-10: 036769378X
  • ISBN-13: 9780367693787
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  • Formaat: Paperback / softback, 140 pages, kõrgus x laius: 234x156 mm, kaal: 220 g, 1 Line drawings, black and white; 1 Illustrations, black and white
  • Ilmumisaeg: 22-Jun-2022
  • Kirjastus: CRC Press
  • ISBN-10: 036769378X
  • ISBN-13: 9780367693787
Want to know what its like to write for a theme park attraction? Or an interactive toy? Or a virtual reality game? Wait those tell stories? And there are jobs for people who write them? Thanks to technology, interactive products and live experiences can now engage us with memorable characters and exciting adventures that were once destined only for the cinema.

Storytelling for New Technologies and Platforms: A Writers Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More is a handbook for writers, students, producers, teachers, scholars, career changers, early tech adopters, and just about anyone who loves story and technology. As a collection of articles from some of the best creative writers in their medium, this book will prepare content creators of tomorrow to tackle some of today's most exhilarating creative challenges found on a screen ... or off!

Key Features:











Expert advice from several industry professionals who have worked for some of the worlds biggest tech and interactive companies.





Best practices that not only guide writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments.





Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations.





Basic storytelling mechanics customized to todays popular technologies, live experiences, and traditional game platforms.
Preface: Why This Book vii
Acknowledgments xi
Editor xiii
Contributors xv
HOW THIS BOOK IS ORGANIZED
1(134)
Chapter 1 Virtual Assistants and Storytelling
11(12)
Flint Dille
Zane Dille
Chapter 2 Writing for Toys - Actually a Job
23(10)
Rob Auten
Chapter 3 Approaching Virtual Reality Storytelling
33(14)
Sarah Beaulieu
Chapter 4 Building Narrative in Mobile Games
47(20)
Bay Anapol
Chapter 5 Storytelling and Board Games
67(18)
Maurice Suckling
Chapter 6 Storytelling in Hybrid Games
85(12)
James Laks
Chapter 7 The Shape of Story
97(14)
Matt Parker
Chapter 8 Red Flags
111(24)
Ross Berger
Index 135
Ross Berger is a writer, narrative designer, and transmedia strategist based in Los Angeles. He is the author of Dramatic Storytelling & Narrative Design: A Writers Guide to Video Games & Transmedia (CRC Press, 2020), a "how to" for fledgling game writers and screenwriters. His screenwriting credits include: Law & Order and the Webby-Award winning LonelyGirl15. He also served as the supervising producer for the social media/television experience The Runner. Ross has also worked extensively in virtual reality as a writer for the Oculus Rift launch title Farlands and the award-winning thriller Eclipse: Edge of Light for the Google Daydream and Oculus Go. As a narrative designer in the video game industry, he has written AAA games for Microsoft, Electronic Arts, and many others. Ross is also the author of short stories including "Football with Leatherman" (2020) and "Evie A.I." (2021), both published by TulipTree Publishing in its Stories That Need to Be Told anthologies.

A graduate of Brandeis (BA, Philosophy) and Columbia (MFA, Playwriting) universities, Ross is a member of the Writers Guild of America and the Television Academy.