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Technology-Enhanced Learning for a Free, Safe, and Sustainable World: 16th European Conference on Technology Enhanced Learning, EC-TEL 2021, Bolzano, Italy, September 20-24, 2021, Proceedings 1st ed. 2021 [Pehme köide]

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  • Formaat: Paperback / softback, 437 pages, kõrgus x laius: 235x155 mm, kaal: 700 g, 111 Illustrations, color; 35 Illustrations, black and white; XVII, 437 p. 146 illus., 111 illus. in color., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 12884
  • Ilmumisaeg: 09-Sep-2021
  • Kirjastus: Springer Nature Switzerland AG
  • ISBN-10: 3030864359
  • ISBN-13: 9783030864354
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  • Formaat: Paperback / softback, 437 pages, kõrgus x laius: 235x155 mm, kaal: 700 g, 111 Illustrations, color; 35 Illustrations, black and white; XVII, 437 p. 146 illus., 111 illus. in color., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 12884
  • Ilmumisaeg: 09-Sep-2021
  • Kirjastus: Springer Nature Switzerland AG
  • ISBN-10: 3030864359
  • ISBN-13: 9783030864354
Chapters "Investigating the Role of Educational Robotics in Formal Mathematics Education: The Case of Geometry for 15-Year-Old Students" and "From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education" are available open access under a Creative Commons Attribution 4.0 International License via springer.com.
The Impact of Explicating Learning Goals on Teaching and Learning in
Higher Education: Evaluating a Learning Goal Visualization.- Catching group
criteria semantic information when forming collaborative learning groups.-
The role of social practices of knowledge appropriation for sustaining TEL
innovations in the classroom.- Visual Aids for Teaching Piano to Students
with Autism: Designing a Web App through Practice.- Interactive and
explainable advising dashboard opens the black box of student success
prediction.- Investigating the role of educational robotics in formal
mathematics education: a case study of geometry for 15-year-old students.-
Peer Assessment Interactions and Their Temporal Dynamics Using a
Graphlet-Based Method.- VLE Limits and Perspectives for Digital Integration
in Teaching Practices Lessons Learned from the French Basic Education
Teachers Experience during the COVID-19 Pandemic.- First-year university
students in distance learning: motivations and early experiences.- The dire
cost of early disengagement: A four-year learning analytics study over a full
program.- Analysis of the Doh! moments. Physiological markers of
performance in cognitive switching tasks.- Examining the Effect of
Self-Explanations in Distributed Self-Assessment.-  148 Cheng-Yu Chung and
I-Han Hsiao Examining the relationship between reflective writing behaviour
and self-regulated learning competence: A time-series analysis.- From Paper
to Online: Digitizing Card Based Co-Creation of Games for Privacy Education.-
An in-depth methodology to predict at-risk learners.- A Framework to Guide
Educational Technology Studies in the Evolving Classroom Research
Environment.- Using Prompts and Remediation to Improve Primary School
Students Self-Evaluation and Self-Efficacy in a Literacy Web Application.-
Student Creativity to Design Fake News Literacy Training: An Overview of
Twelve Graduate Student Projects.- Recommendations for Orchestration of
Formative Assessment Sequences: aData-driven Approach.- Surveying Teachers
Preferences and Boundaries regarding Human-AI Control in Dynamic Pairing of
Students for Collaborative Learning.- What Do Learning Designs Show about
Pedagogical Adoption? An Analysis Approach and a Case Study on Inquiry-Based
Learning.- On the Linguistic and Pedagogical Quality of Automatic Question
Generation via Neural Machine Translation.- Developing a prototype of an Open
Educational Resource on research methods for PhD candidates in
Technology-Enhanced Learning.- Comparing usage in and between primary and
secondary schools for a blended TEL portal.- Investigating the Associations
between Emotion, Cognitive Load and Personal Learning Goals: The Case for
MOOCs.- I need more motivation: Engaging Students in the Gamification Design
Process.- Augmented Reality as Educational Tool: Perceptions, Challenges, and
Requirements from Teachers.- Towards a self-assessment tool for teachers to
improve LMS mastery based on Teaching Analytics.- Uncovering Latent Profiles
Based on How Students Review Paper-based Assessments.- Orchestrating an
ubiquitous learning situation about Cultural Heritage with Casual Learn.-
Bibliometric Analysis of the Last Ten Years of the European Conference on
Technology-enhanced Learning.