A resource for creators of rendering systems, shaders, and animations. Developers of specific techniques for building procedural textures, texture design, modeling of gases, animating solid spaces, noise, hypertexture, and fractals explain how the techniques work and how to design new functions. The accompanying disk contains procedures presented in C code segments or RenderMan shading language. Includes b&w and color illustrations, and a bibliography. Annotation copyright Book News, Inc. Portland, Or.