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Undertale: Can a Game Give Hope? [Pehme köide]

  • Formaat: Paperback / softback, 112 pages, kõrgus x laius: 216x140 mm, kaal: 454 g, 8 halftones
  • Sari: Replay
  • Ilmumisaeg: 09-Oct-2025
  • Kirjastus: University of Chicago Press
  • ISBN-10: 0226830802
  • ISBN-13: 9780226830803
Teised raamatud teemal:
  • Pehme köide
  • Hind: 23,05 €
  • See raamat ei ole veel ilmunud. Raamatu kohalejõudmiseks kulub orienteeruvalt 2-4 nädalat peale raamatu väljaandmist.
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Tellimisaeg 2-4 nädalat
  • Lisa soovinimekirja
  • Formaat: Paperback / softback, 112 pages, kõrgus x laius: 216x140 mm, kaal: 454 g, 8 halftones
  • Sari: Replay
  • Ilmumisaeg: 09-Oct-2025
  • Kirjastus: University of Chicago Press
  • ISBN-10: 0226830802
  • ISBN-13: 9780226830803
Teised raamatud teemal:
"What makes a real game? Who is a gamer? And what type of play do we value? On the surface, the 2015 game Undertale didn't seem like much, supported by fan funding and with minimalist retro graphics. But despite its pixelated monsters and dated role-playing mechanics, Undertale invited fans and players to rethink their very relationship with gaming and game characters. Players encountered an extraordinary range of possible play experiences, with paths through the game's unassuming world leading to both empathy and extreme violence, offering room for reflection and growth. Players could befriend (sometimes queer) monsters or kill them, for instance, appealing to each monster's unique personality to negotiate survival and find community. Contextualizing this game's success in the wake of the GamerGate online harassment campaign and meditating on questions of violence and authenticity, writer and game scholar Anastasia Salter offers a profound exploration of this game sensation and a personal story of hope at a time when Salter was otherwise "done" with games. Undertale's unique structure helped make it synonymous with "indie" games, built outside of the studio as a passion project and inspiring similar passion among its many fans even a decade later. But Undertale's story also speaks to an auteur dream: what game developer Toby Fox and his collaborators accomplished on a small budget, with relatively simple tools, has left people replaying, arguing, and creating in its wake. As we enter a cultural moment where intense interest is shifting towards flashy creativity, powered by generative artificial intelligence, Undertale reminds fans and newcomers of the power of thoughtful and intentional human design"--

What makes a real game? Who is a gamer? And what type of play do we value?
 
On the surface, the 2015 game Undertale didn’t seem like much, supported by fan funding and with minimalist retro graphics. But despite its pixelated monsters and dated role-playing mechanics, Undertale invited fans and players to rethink their very relationship with gaming and game characters. Players encountered an extraordinary range of possible play experiences, with paths through the game’s unassuming world leading to both empathy and extreme violence, offering room for reflection and growth. Players could befriend (sometimes queer) monsters or kill them, for instance, appealing to each monster’s unique personality to negotiate survival and find community.
 
Contextualizing this game’s success in the wake of the GamerGate online harassment campaign and meditating on questions of violence and authenticity, writer and game scholar Anastasia Salter offers a profound exploration of this game sensation and a personal story of hope at a time when Salter was otherwise “done” with games. Undertale’s unique structure helped make it synonymous with “indie” games, built outside of the studio as a passion project and inspiring similar passion among its many fans even a decade later. But Undertale’s story also speaks to an auteur dream: what game developer Toby Fox and his collaborators accomplished on a small budget, with relatively simple tools, has left people replaying, arguing, and creating in its wake.
 
As we enter a cultural moment where intense interest is shifting towards flashy creativity, powered by generative artificial intelligence, Undertale reminds fans and newcomers of the power of thoughtful and intentional human design.

Arvustused

For game studies scholars and fans alike, Undertale offers an important new perspective on conversations about violence, choice, and design in games. -- Bo Ruberg, author of "How to Queer the World: Radical Worldbuilding through Video Games"

Preface: Stay Determined

1. Come Join the Fun: Making Indie Games
2. You Have Fallen Down: Introducing Undertale
3. That Is Your Soul: Exploring Pacifist Mode
4. But Nobody Came: The Controversy of Violence
5. A World Where No One Remembers You: Undertales Legacy
6. Felt like a Turning Point: Teaching Undertale

Acknowledgments
Notes
Index
Anastasia Salter is professor of English at the University of Central Florida. Salters most recent books include the coauthored Playful Pedagogy in the Pandemic, Twining: Critical and Creative Approaches to Hypertext Narratives, and Adventure Games: Playing the Outsider. Salter currently serves as vice president of the Electronic Literature Organization.