Preface |
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ix | |
Credits and Permissions |
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xiii | |
Introduction |
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1 | (4) |
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Chapter 1 Blocks, sequences, bow ties, and worms |
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5 | (16) |
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5 | (2) |
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1.2 Partitioning sets of integers |
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7 | (5) |
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12 | (9) |
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Chapter 2 Combinatorial games |
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21 | (18) |
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21 | (1) |
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2.2 Combinatorial games: rules and examples |
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22 | (3) |
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2.3 Developing strategies: P-positions and N-positions |
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25 | (2) |
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2.4 Nim, nimbers, and the Sprague-Grundy Theorem |
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27 | (8) |
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2.5 Nim arithmetic and Nim algebra |
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35 | (4) |
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Chapter 3 Fibonacci, Pascal, and Catalan |
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39 | (22) |
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39 | (5) |
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3.2 The triangle of Pingala, Al Karaji, Yang Hui, and Pascal |
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44 | (10) |
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3.3 The Catalan numbers and the central column of Pascal's triangle |
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54 | (7) |
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Chapter 4 Catwalks, Sandsteps, and Pascal pyramids |
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61 | (16) |
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Chapter 5 Unique rook circuits |
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77 | (12) |
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86 | (3) |
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Chapter 6 Sums, colorings, squared squares, and packings |
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89 | (18) |
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6.1 Triples satisfying x + y = z |
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89 | (2) |
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6.2 Coil diagrams and the Ringel-Youngs Theorem |
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91 | (3) |
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94 | (3) |
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6.4 Euler's polyhedral formula |
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97 | (2) |
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6.5 Packings and coverings of the complete graph |
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99 | (4) |
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6.6 Steiner triple systems |
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103 | (4) |
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Chapter 7 Difference sets and combinatorial designs |
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107 | (16) |
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107 | (6) |
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113 | (2) |
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7.3 Difference sets, de Bruijn cycles, and de Bruijn graphs |
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115 | (2) |
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117 | (6) |
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Chapter 8 Geometric connections |
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123 | (32) |
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8.1 A quick tour of projective geometry |
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123 | (9) |
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8.2 Finite projective geometries and Singer designs |
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132 | (5) |
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8.3 Examples: n - 2, q = 2 and 3 |
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137 | (3) |
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8.4 Affine planes and magic squares |
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140 | (2) |
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8.5 Heawood's map on the torus revisited |
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142 | (2) |
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144 | (4) |
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8.7 The automorphism group of the Fano plane |
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148 | (7) |
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Chapter 9 The groups PSL(2,7) and GL(3,2) and why they are isomorphic |
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155 | (10) |
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157 | (2) |
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159 | (2) |
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9.3 Constructing an isomorphism of PSL(2,7) onto GL(3,2) |
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161 | (4) |
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Chapter 10 Incidence matrices, codes, and sphere packings |
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165 | (22) |
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10.1 Introducing incidence matrices |
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165 | (2) |
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10.2 Error-correcting codes |
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167 | (7) |
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174 | (7) |
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10.4 Hadamard matrices and Hadamard difference sets |
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181 | (2) |
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10.5 Hadamard matrices and projective geometries |
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183 | (4) |
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Chapter 11 Kirkman's schoolgirls, fields, spreads, and hats |
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187 | (22) |
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11.1 Kirkman's Schoolgirls Problem |
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187 | (1) |
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11.2 Fifteen young ladies at school |
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188 | (1) |
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11.3 Resolvable block designs and Kirkman triple systems |
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189 | (2) |
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11.4 Kirkman's schoolgirls and difference sets |
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191 | (3) |
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11.5 K = Q (√2, √3, √5, √7) and the designs it contains |
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194 | (5) |
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11.6 Spreads in PG(3,F2) and the geometry of Kirkman |
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199 | (3) |
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11.7 Fifteen schoolgirls, fifteen hats, and coding theory |
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202 | (3) |
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205 | (4) |
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Chapter 12 (7,3,1) and combinatorics |
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209 | (8) |
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12.1 (7,3,1) and the Heawood graph |
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210 | (1) |
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12.2 (7,3,1) and Latin squares |
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211 | (1) |
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12.3 (7,3,1) and round-robin tournaments |
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212 | (5) |
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Chapter 13 (7,3,1) and normed algebras |
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217 | (12) |
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217 | (3) |
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13.2 The quaternions and the octonions |
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220 | (5) |
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13.3 Beyond the octonions |
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225 | (4) |
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Chapter 14 (7,3,1) and matroids |
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229 | (14) |
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230 | (1) |
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14.2 Declaration of (in)dependence |
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230 | (4) |
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234 | (5) |
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239 | (4) |
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Chapter 15 Coin-turning games and Mock Turtles |
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243 | (14) |
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15.1 A review of some combinatorial game theory |
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243 | (2) |
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245 | (2) |
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15.3 Turning Corners: coins on a grid |
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247 | (3) |
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15.4 Mock Turtles: more turtles in a line |
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250 | (2) |
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15.5 More about turtle-turning games |
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252 | (5) |
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Chapter 16 The (11,5,2) biplane, codes, designs, and groups |
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257 | (22) |
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16.1 "How do you make math exciting for students?" |
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257 | (2) |
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16.2 Difference sets, block designs, and biplanes |
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259 | (2) |
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16.3 The automorphism group of the biplane |
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261 | (4) |
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16.4 Incidence matrices, revisited |
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265 | (1) |
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16.5 Error-correcting codes |
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266 | (4) |
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270 | (4) |
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16.7 Automorphisms, transitivity, simplicity, and the Mathieu groups |
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274 | (5) |
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Chapter 17 Rick's Tricky Six Puzzle: More than meets the eye |
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279 | (32) |
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17.1 Sliding-block puzzles |
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279 | (3) |
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17.2 What is the exception? |
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282 | (1) |
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17.3 Not much of a puzzle? |
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283 | (3) |
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17.4 What is the automorphism group of the Tricky Six Puzzle? |
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286 | (1) |
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17.5 Two different group actions |
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287 | (7) |
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17.6 The projective plane of order 4 |
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294 | (5) |
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17.7 Buy one, get several free! |
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299 | (4) |
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17.8 The Hoffman-Singleton graph |
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303 | (2) |
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17.9 The Steiner system S(5,6,12) |
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305 | (2) |
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17.10 A (12,132,4) binary code and Golay's ternary code Su |
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307 | (2) |
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309 | (2) |
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311 | (6) |
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Chapter 19 The Miracle Octad Generator |
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317 | (12) |
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19.1 The Miracle Octad Generator (MOG) |
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318 | (1) |
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19.2 An elementary approach |
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319 | (5) |
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19.3 A more mathematical approach |
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324 | (5) |
Bibliography |
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329 | (10) |
Index |
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339 | |