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Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom [Kõva köide]

(Marian University, USA), (Trinity Christian College, USA), (Tableau), (Calvin University, USA)
  • Formaat: Hardback, 168 pages, kõrgus x laius: 234x156 mm, 5 bw illus.
  • Ilmumisaeg: 30-Nov-2023
  • Kirjastus: Bloomsbury Academic
  • ISBN-10: 1350279196
  • ISBN-13: 9781350279193
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  • Formaat: Hardback, 168 pages, kõrgus x laius: 234x156 mm, 5 bw illus.
  • Ilmumisaeg: 30-Nov-2023
  • Kirjastus: Bloomsbury Academic
  • ISBN-10: 1350279196
  • ISBN-13: 9781350279193
This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone's The Influencing Machine, Theodoris Andropoulos's Who Killed Professor X, and Gene Yang's Secret Coders series.

Arvustused

Never has there been more interest in teaching STEM or teaching with graphic novels. This book marries the two together in a clear and interesting way. This is a great resource for pre-service and in-service teachers. -- Jung Kim, Professor of Reading & Literacy, Lewis University, USA An engaging and novel approach to STEM learning, designed to support better science literacy practices in school students. -- Christine Harrison, Professor of Science Education, Kings College London, UK

Muu info

Shows educators how to use graphic novels to explain science, technology, engineering and math (STEM) concepts to students in engaging and informative ways.

List of Figures
Foreword, Jay Hosler
Acknowledgements
1. What Research Tells us about Teaching Science, Technology, Engineering, and Mathematics with Graphic Novels
2. Teaching Life Science and Earth Science with Graphic Novels
3. Teaching Physical Science with Graphic Novels
4. Teaching Technology with Graphic Novels
5. Using Graphic Novels to Teach Engineering
6. Teaching Mathematics with Graphic Novels
7. Unanswered Questions and Concluding Thoughts
Appendix: List of STEM Graphic Novels
References
Notes
Index

William Boerman-Cornell is a Professor of Education at Trinity Christian College, USA.

Josha Ho is a Solutions Engineer at Tableau (Salesforce), USA.

David Klanderman is a Professor of Mathematics Education at Calvin University, USA.

Sarah Klanderman is is an Assistant Professor of Mathematics at Marian University, USA.