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UX for XR: User Experience Design and Strategies for Immersive Technologies Second Edition [Pehme köide]

  • Formaat: Paperback / softback, 383 pages, kõrgus x laius: 235x155 mm, 137 Illustrations, color; 1 Illustrations, black and white, 1 Paperback / softback
  • Sari: Design Thinking
  • Ilmumisaeg: 01-Jan-2026
  • Kirjastus: APress
  • ISBN-13: 9798868815904
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  • Formaat: Paperback / softback, 383 pages, kõrgus x laius: 235x155 mm, 137 Illustrations, color; 1 Illustrations, black and white, 1 Paperback / softback
  • Sari: Design Thinking
  • Ilmumisaeg: 01-Jan-2026
  • Kirjastus: APress
  • ISBN-13: 9798868815904

Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.

This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.

UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.

New for this Edition:

Since the first edition published, the XR landscape has transformed in substantial ways. The major new topics we will explore are the Apple Vision Pro, the new paradigm of Mixed Reality HMDs, the arrival of designated and mature XR design tools such as ShapesXR and Bezi, As well as brand new chapters on spatial computing and AI applications to XR. 

You'll Learn To:

  • Explore the challenges and opportunities of designing for XR
  • See how spatial interaction is revolutionizing human computer interaction
  • Examine sensory input and interaction beyond the screen
  • Work with 3D Interaction Design and build a strong 3D UX
  • Understand VR and augmented reality essentials for emotion-rich user experiences
  • Apply UX research techniques for the XR space

This Book Is For

UX designers, consultants, and strategists; XR developers and media professionals

Chapter 1: Introduction.
Chapter 2: The History and Future of XR.-
Chapter 3: The Rise of UX and How it Drives XR User Adoption.
Chapter 4: UX
and Experience Design: From Screen to Space.
Chapter 5: Pioneering Platforms
and UX Learnings.
Chapter 6: Spatial Intelligence and AI Solutions.
Chapter
7: New Design Frontiers in Spatial Computing.
Chapter 8: Practical
Approaches: XR UX in the Real World. Appendix A.- Appendix B.
Cornel Hillmann is a CG Artist & XR Designer with over 25 years of experience in the media, entertainment, advertising and design industry and has written two successful design books  Unreal for Mobile and Standalone VR and UX for XR (Apress, New York).



The focus of Cornel's work has been on digital storytelling and interactive design for innovative digital products with a specialization in Extended Reality (XR). On the side, he writes for Digital Production magazine, gives guest lectures (at, e.g., University of Applied Sciences Graubünden and The Interaction Design Foundation [ IxDF]), and is a member of the study advisory board of the XR Learning Platform Circuit Stream, Canada, since 2022