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Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends [Kõva köide]

  • Formaat: Hardback, 350 pages, kaal: 1242 g
  • Ilmumisaeg: 15-Oct-2010
  • Kirjastus: Information Science Reference
  • ISBN-10: 1616928255
  • ISBN-13: 9781616928254
  • Formaat: Hardback, 350 pages, kaal: 1242 g
  • Ilmumisaeg: 15-Oct-2010
  • Kirjastus: Information Science Reference
  • ISBN-10: 1616928255
  • ISBN-13: 9781616928254
Virtual Immersive and 3D Learning Spaces: Emerging Technologies helps push the conceptual and applied boundaries of virtual immersive learning. Virtual immersive spaces bring with them plenty of promise, of sensory information-rich learning experiences that will enable a much wider range of experiential learning and trainingdelivered to computer desktops, augmented reality spaces, digital installations, and mobile projective devices. This work explains how these spaces may be exploited for effective learning in terms of the technologies, pedagogical strategies, and directions.
Preface xvi
Acknowledgment xx
Section 1 Virtual Immersive Spaces and their Popularization
Chapter 1 Assessing the Application of 3D Collaborative Interfaces within an Immersive Virtual University
1(24)
Gavin McArdle
Bianca Schon
Michela Bertolotto
Chapter 2 Virtual Worlds: Corporate Early Adopters Pave the Way
25(20)
Catherine M. J. Lithgow
Judi L. Davidson Wolf
Zane L. Berge
Section 2 Immersive Learning Strategies
Chapter 3 Practice What You Preach: Experiences with Teaching Virtual World Concepts in a Virutal World
45(9)
Laura Benvenuti
Gerrit C. Van Der Veer
Chapter 4 Learning Assignments in Virtual Worlds: Theoretical Systematization and Didactical Requirements
54(24)
Tanja Adamus
Nadine Ojstersek
Axel Nattland
Michael Kerres
Chapter 5 Immersive Language Learning in Collaborative Virtual Environments: The Current Status and Possible Trends
78(17)
Ya-Chun Shih
Chapter 6 Unpacking Strong vs. Weak Presence in Second Life Enactive Role Play
95(28)
Caroline M. L. Ho
Section 3 The Design of 3D Immersive Spaces
Chapter 7 Collaborating to Learn: Designing and Building 3D Immersive Virtual Learning Environments for Exploring STEM Concepts in Middle School
123(15)
Nita J. Matzen
William Edward Roberts
Penny Barker
Julie Marklin
Chapter 8 Scaffolding Discovery Learning in 3D Virtual Environments: Challenges and Considerations for Instructional Design
138(32)
Mark J. W. Lee
Barney Dalgarno
Chapter 9 Legal and Ethical Aspects of Teaching in Selected Social Virtual Worlds: A Review of the Literature
170(24)
Rosemary S. Talab
Hope R. Botterbusch
Chapter 10 JavaMOO Virtual Cells in Science Learning
194(18)
Bradley Vender
Otto Borchert
Ben Dischinger
Guy Hokanson
Phillip E. McClean
Brian M. Slator
Chapter 11 Capitalizing on Immersive Persistence as an Emergent Design Concept (A Position Paper)
212(14)
Shalin Hai-Jew
Section 4 Technological Accessibility Functionalities
Chapter 12 A Computational Model of Non-Visual Spatial Learning
226(23)
Kanubhai K. Patel
Sanjay Kumar Vij
Chapter 13 Signing Avatars
249(20)
Nicoletta Adamo-Villani
Kyle Hayward
Section 5 Risks in the Immersive Learning
Chapter 14 Crouching Tangents, Hidden Danger: Assessing Development of Dangerous Misconceptions within Serious Games for Healthcare Education
269(38)
Miguel A. Garcia-Ruiz
Jayshiro Tashiro
Bill Kapralos
Miguel Vargas Martin
Chapter 15 Mitigating Negative Learning in Immersive Spaces and Simulations
307(23)
Shalin Hai-Jew
Appendix Unintended Negative Learning with an Industrial Simulation 330(3)
Roger W. McHaney
Appendix Negative Leaming and its Mitigation in Army Simulations 333(3)
Brent A. Anders
Compilation of References 336(38)
About the Contributors 374(9)
Index 383