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Virtual Production: Essential Elements on a Budget [Kõva köide]

  • Formaat: Hardback, 268 pages, kõrgus x laius: 234x156 mm, kaal: 670 g, 1 Tables, black and white; 3 Line drawings, black and white; 49 Halftones, color; 34 Halftones, black and white; 49 Illustrations, color; 37 Illustrations, black and white
  • Ilmumisaeg: 30-Jun-2025
  • Kirjastus: Routledge
  • ISBN-10: 1032752750
  • ISBN-13: 9781032752754
  • Formaat: Hardback, 268 pages, kõrgus x laius: 234x156 mm, kaal: 670 g, 1 Tables, black and white; 3 Line drawings, black and white; 49 Halftones, color; 34 Halftones, black and white; 49 Illustrations, color; 37 Illustrations, black and white
  • Ilmumisaeg: 30-Jun-2025
  • Kirjastus: Routledge
  • ISBN-10: 1032752750
  • ISBN-13: 9781032752754
This book, written by industry experts, provides a comprehensive understanding of virtual production processes, concepts, and technology helping readers get to grips with this nascent technology.

Topics covered are the history of virtual production, underlying technologies, creative potential, and production workflows. In addition, it delivers a detailed overview of the virtual production pipeline, from pre-production planning to post-production finishing. Each chapter explains specific aspects of virtual production, such as real-time rendering, motion capture, virtual cameras, LED screens, game engines, and collaborative workflows. Additionally, the book examines virtual productions ethical and cultural implications, including the impact on actors, the representation of diverse voices, and the democratization of filmmaking.

Whether youre a student, teacher, or industry professional, Virtual Production will provide you with a solid foundation for comprehending the fundamental concepts behind a constantly evolving and intricate process.
Introduction
Chapter 1 Visual Effects Influences on Virtual Production
Chapter 2 Technical Fundamentals of Virtual Production: Hardware,
Synchronization, and the First Virtual Studio Backlot
Chapter 3 Color
Management
Chapter 4 The LED Screen
Chapter 5 The Unreal Game Engine as a
Virtual Studio Backlot
Chapter 6 Capturing Light Itself: Radiance Fields and
Gaussian Splats
Chapter 7 Mo-Sys VP Pro Camera Tracking: Matching a Virtual
Camera to a Live Camera
Chapter 8 Lightcraft History
Chapter 9 Fuzzy Door
Tech ViewScreen Scout and Studio: Augmented Reality Beyond Pokémon GO
Chapter 10 How Did We Get Here?: Independents, Franchises, and Networks: The
Development and Proliferation of Venues and Technology
Chapter 11 Teaching
Virtual Production
Chapter 12 Interviews
Mark Sawicki is a seasoned expert in the visual effects and production fields, having worked his way up as an effects cameraman, animator, and compositor to the lead matte cameraman for Illusion Arts. He then progressed to a co-supervisor working on From the Earth to the Moon (1998), after which he became a visual effects supervisor and lead cameraman for Custom Film Effects, working on such films as Christopher Nolans The Dark Knight Rises (2012). Mark subsequently began to write books, create video programs for the Stan Winston School of Character Arts, and teach at various film schools. He has now re-entered the field as a virtual production artist and instructor.

Juniko Moody graduated from the University of Southern California (USC) to enter the industry as a motion control camera and compositing technician, working for New World Studios, Ultimatte Corporation, and Industrial Light and Magic (ILM). She later began working for Eastman Kodaks Cineon project and went on to work for Wamer Digital and Sony Imageworks as a digital artist before working on projects with Walt Disney Feature Animation. She also provided corporate training at Disney and DreamWorks Animation, since which she has been teaching, researching (virtual production and AI) and writing most notably on the Filming the Fantastic books with Mark Sawicki.