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Virtual Reality and Augmented Reality: 15th EuroVR International Conference, EuroVR 2018, London, UK, October 2223, 2018, Proceedings 2018 ed. [Pehme köide]

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  • Formaat: Paperback / softback, 261 pages, kõrgus x laius: 235x155 mm, kaal: 454 g, 119 Illustrations, black and white; XII, 261 p. 119 illus., 1 Paperback / softback
  • Sari: Image Processing, Computer Vision, Pattern Recognition, and Graphics 11162
  • Ilmumisaeg: 26-Sep-2018
  • Kirjastus: Springer Nature Switzerland AG
  • ISBN-10: 3030017893
  • ISBN-13: 9783030017897
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  • Formaat: Paperback / softback, 261 pages, kõrgus x laius: 235x155 mm, kaal: 454 g, 119 Illustrations, black and white; XII, 261 p. 119 illus., 1 Paperback / softback
  • Sari: Image Processing, Computer Vision, Pattern Recognition, and Graphics 11162
  • Ilmumisaeg: 26-Sep-2018
  • Kirjastus: Springer Nature Switzerland AG
  • ISBN-10: 3030017893
  • ISBN-13: 9783030017897
Teised raamatud teemal:

This book constitutes the refereed proceedings of the 15th International Conference on Virtual Reality and Augmented Reality, EuroVR 2018, held in London, UK, in October 2018.
The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; interactive techniques and use-case studies.

Structure-aware 3D Hand Pose Regression from a Single Depth Image.-
Universal Web-Based Tracking for Augmented Reality Applications.- Fully
Automatic Multi-person Human Motion Capture for VR Applications.- HDM-Net:
Monocular Non-Rigid 3D Reconstruction with Learned Deformation Model.-
HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes.- KinesTouch:
3D force-feedback rendering for tactile surfaces.- Wearable Tactile
Interfaces Using SMA Wires .- Unreal Haptics - A Plugin-System for High
Fidelity Haptic Rendering in the Unreal Engine.- Distributed signal
processing architecture for real-time convolution of 3D audio rendering for
mobile applications.- A Virtual Reality Investigation of the Impact of
Wallpaper Pattern Size on Qualitative Spaciousness Judgments and Action-based
Measures of Room Size Perception.- Context-dependent Memory in Real and
Virtual Reality.- Evaluation of AR Inconsistencies on AR Placement Tasks: A
VR Simulation Study.- Recreating Sheffields MedievalCastle in situ using
Outdoor Augmented Reality.- Added value of a 3D CAVE within design
activities.- Anchored Multiperspective Visualization for Efficient VR
Navigation.