Muutke küpsiste eelistusi

Virtual Reality and the Built Environment 2nd edition [Kõva köide]

(Imperial College, UK), (University of Reading, UK)
  • Formaat: Hardback, 152 pages, kõrgus x laius: 246x189 mm, kaal: 460 g, 3 Tables, black and white; 20 Line drawings, color; 91 Halftones, color
  • Ilmumisaeg: 21-Feb-2018
  • Kirjastus: Routledge
  • ISBN-10: 1138668753
  • ISBN-13: 9781138668751
Teised raamatud teemal:
  • Formaat: Hardback, 152 pages, kõrgus x laius: 246x189 mm, kaal: 460 g, 3 Tables, black and white; 20 Line drawings, color; 91 Halftones, color
  • Ilmumisaeg: 21-Feb-2018
  • Kirjastus: Routledge
  • ISBN-10: 1138668753
  • ISBN-13: 9781138668751
Teised raamatud teemal:
Like the first edition, the central question this book addresses is how virtual reality can be used in the design, production and management of the built environment. The book aims to consider three key questions. What are the business drivers for the use of virtual reality? What are its limitations? How can virtual reality be implemented within organizations? Using international case studies it answers these questions whilst addressing the growth in the recent use of building information modelling (BIM) and the renewed interest in virtual reality to visualize and understand data to make decisions.

With the aim of inspiring and informing future use, the authors take a fresh look at current applications in the construction sector, situating them within a broader trajectory of innovation. The new edition expands the scope to consider both immersive virtual reality as a way of bringing professionals inside a building information model, and augmented reality as a way of taking this model and related asset information out to the job-site. The updated edition also considers these technologies in the context of other developments that were in their infancy when the first edition was written such as laser scanning, mobile technologies and big data.

Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector.

Please follow the book's Twitter account: @vrandbe

http://buildingvr.blogspot.co.uk/
Preface vii
1 Introduction
1(13)
1.1 The virtuality continuum
2(1)
1.2 What are VR systems?
3(1)
1.3 Characteristics of VR systems
4(3)
1.4 Changing experiences in the built environment
7(1)
1.5 Cyber-physical environments and the `digital twin'
8(2)
1.6 Technology choices: information, users and tasks
10(2)
1.7 The structure of this book
12(2)
2 User experience in VR systems
14(29)
2.1 Perceiving digital information
15(8)
2.2 Shaping user experience
23(10)
2.3 Development of virtual and augmented reality systems
33(6)
2.4 The future of VR
39(4)
3 Visualizing city operations
43(29)
3.1 1990-1999: early city models
46(6)
3.2 2000-2009: multi-use urban models
52(8)
3.3 2010-2019: new cyber-physical interactions and relationships
60(8)
3.4 2020 onwards: starting with operations
68(4)
4 Visualizing design
72(31)
4.1 1990-1999: design through digital media
76(5)
4.2 2000-2009: design reviews, choosing options and marketing
81(7)
4.3 2010-2019: transforming design practice
88(10)
4.4 2020 onwards: towards the future of VR in design
98(5)
5 Visualizing construction
103(26)
5.1 1990-1999: from design into construction
107(4)
5.2 2000-2009: simulating construction and operations
111(5)
5.3 2010-2019: training operators and augmenting operations on site
116(8)
5.4 2020 onwards: towards the future of VR in construction
124(5)
6 Towards digital maturity
129(18)
6.1 Digital adolescence
130(4)
6.2 Defining the value proposition for VR systems
134(5)
6.3 VR strategy: growing and developing capabilities
139(4)
6.4 The future of VR in the built environment
143(4)
Index 147
Jennifer Whyte is Laing O'Rourke / Royal Academy of Engineering Professor of Systems Integration at the Centre for Systems Engineering and Innovation in the Department of Civial and Environmental Engineering at Imperial College London, UK.



Dragana Nikoli is Lecturer in Digital Architecture in the School of the Built Environment at the University of Reading, UK.