A collection of reports from the frontiers of virtual space, with detailed coverage of cutting-edge projects in Australia, New Zealand, Europe, and the US, demonstrating how the technology is being used by artists, educators, cyberpunks, and multinational companies. Discusses technical, legal, and social issues facing the interactive world, and cultural and practical applications of virtual reality technology. Includes a hardware and software supplier list. Annotation copyright Book News, Inc. Portland, Or.