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Vision-Based Interaction [Pehme köide]

  • Formaat: Paperback / softback, 134 pages, kõrgus x laius: 235x191 mm, kaal: 263 g
  • Sari: Synthesis Lectures on Computer Vision
  • Ilmumisaeg: 01-Oct-2013
  • Kirjastus: Morgan & Claypool Publishers
  • ISBN-10: 1608452417
  • ISBN-13: 9781608452415
Teised raamatud teemal:
  • Formaat: Paperback / softback, 134 pages, kõrgus x laius: 235x191 mm, kaal: 263 g
  • Sari: Synthesis Lectures on Computer Vision
  • Ilmumisaeg: 01-Oct-2013
  • Kirjastus: Morgan & Claypool Publishers
  • ISBN-10: 1608452417
  • ISBN-13: 9781608452415
Teised raamatud teemal:
In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various lands of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures.

In building technologies for vision-based interaction, there are choices to be made as to the range of possible sensors employed (e.g., single camera, stereo rig, depth camera), the precision and granularity of the desired outputs, the mobility of the solution, usability issues, etc. Practical considerations dictate that there is not a one-size-fits-all solution to the variety of interaction scenarios; however, there are principles and methodological approaches common to a wide range of problems in the domain. While new sensors such as the Microsoft Kinect are having a major influence on the research and practice of vision-based interaction in various settings, they are just a starting point for continued progress in the area.

In this book, we discuss the landscape of history, opportunities, and challenges in this area of vision-based interaction; we review the state-of-the-art and seminal works in detecting and recognizing the human body and its components; we explore both static and dynamic approaches to "looking at people" vision problems; and we place the computer vision work in the context of other modalities and multimodal applications. Readers should gain a thorough understanding of current and future possibilities of computer vision technologies in the context of human-computer interaction.
Preface xi
Acknowledgments xiii
Figure Credits xv
1 Introduction 1(10)
1.1 Problem definition and terminology
1(3)
1.2 VBI motivation
4(1)
1.3 A brief history of VBI
4(5)
1.4 Opportunities and challenges for VBI
9(1)
1.5 Organization
9(2)
2 Awareness: Detection and Recognition 11(36)
2.1 What to detect and recognize
12(2)
2.2 Review of state-of-the-art and seminal works
14(31)
2.2.1 Face
15(20)
2.2.2 Eyes
35(4)
2.2.3 Hands
39(3)
2.2.4 Full body
42(3)
2.3 Contextual human sensing
45(2)
3 Control: Visual Lexicon Design for Interaction 47(20)
3.1 Static visual information
48(7)
3.1.1 Lexicon design from body/hand posture
48(4)
3.1.2 Lexicon design from face/head/facial expression
52(2)
3.1.3 Lexicon design from eye gaze
54(1)
3.2 Dynamic visual information
55(7)
3.2.1 Model-based approaches
56(4)
3.2.2 Exemplar-based approaches
60(2)
3.3 Combining static and dynamic visual information
62(3)
3.3.1 The SWP systems
63(1)
3.3.2 The VM system
64(1)
3.4 Discussions and remarks
65(2)
4 Multimodal Integration 67(6)
4.1 Joint audio-visual analysis
69(1)
4.2 Vision and touch/haptics
70(1)
4.3 Multi-sensor fusion
71(2)
5 Applications of Vision-Based Interaction 73(8)
5.1 Application scenarios for VBI
73(3)
5.2 Commercial systems
76(5)
6 Summary and Future Directions 81(4)
Bibliography 85(30)
Authors' Biographies 115