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v | |
Acknowledgements |
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xiii | |
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1 | (5) |
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3 | (3) |
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2 Reconstructing past cityscapes before the digital age: A view on Greek and Roman towns |
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6 | (43) |
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6 | (1) |
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2.2 The 14th and 15th centuries |
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7 | (6) |
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13 | (11) |
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24 | (5) |
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29 | (5) |
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2.6 The 19th and 20th centuries |
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34 | (13) |
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47 | (2) |
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3 Three-dimensional visualizations in archaeology: An additional tool in the archaeologist's toolbox |
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49 | (39) |
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49 | (4) |
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3.2 Creating computer-aided 3D models |
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53 | (7) |
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3.2.1 Manual 3D modelling |
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53 | (2) |
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3.2.2 Procedural modelling |
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55 | (5) |
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3.3 Interactive environment: virtual and augmented reality |
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60 | (7) |
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3.4 The scientific value of 3D reconstructions |
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67 | (17) |
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3.4.1 Rules for `intellectually transparent' 3D visualisations in archaeology |
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67 | (7) |
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3.4.2 3D reconstructions as analytical tools |
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74 | (3) |
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Visibility analysis in a 3D GIS |
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77 | (1) |
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Analysis of visibility and the use of space using computer graphics methods |
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78 | (2) |
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Simulation of lighting conditions |
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80 | (2) |
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Analysis of construction techniques and structural behaviour |
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82 | (1) |
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83 | (1) |
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Simulation of human behaviour |
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83 | (1) |
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84 | (4) |
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4 The ancient town of Koroneia: Geographical context, historical background and synthesis of the preliminary results by the Boeotia survey |
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88 | (54) |
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88 | (1) |
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4.2 Koroneia: Geographical context and historical background |
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88 | (9) |
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4.3 Previous research at Koroneia |
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97 | (8) |
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4.3.1 Attested cults during the Classical, Hellenistic and Roman times |
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101 | (2) |
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The temple of Athena Itonia |
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103 | (2) |
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4.4 Preliminary results of the `Ancient Cities of Boeotia' project |
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105 | (34) |
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112 | (1) |
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112 | (3) |
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115 | (1) |
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115 | (2) |
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117 | (1) |
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118 | (1) |
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118 | (2) |
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120 | (1) |
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121 | (1) |
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121 | (1) |
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121 | (1) |
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121 | (2) |
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123 | (1) |
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123 | (4) |
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127 | (2) |
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129 | (1) |
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130 | (1) |
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131 | (1) |
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131 | (3) |
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134 | (1) |
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134 | (1) |
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134 | (2) |
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136 | (1) |
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136 | (1) |
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137 | (1) |
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137 | (1) |
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137 | (1) |
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137 | (1) |
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138 | (1) |
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139 | (1) |
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139 | (3) |
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5 The Graeco-Roman town as a physical entity: Sources for a comparison |
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142 | (83) |
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142 | (2) |
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5.2 A brief overview of Greek town planning |
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144 | (13) |
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5.2.1 Archaic period (end of the 8th century -- 480 BC) |
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146 | (3) |
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5.2.2 Classical period (480 -- 323 BC) |
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149 | (1) |
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5.2.3 Hellenistic period (323 -- 31 BC) |
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150 | (3) |
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5.2.4 Roman period (31 BC -- ca. 330 AD) |
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153 | (1) |
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5.2.5 Late Antiquity (330 -- 650 AD) |
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154 | (3) |
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5.3 The topography of Graeco-Roman towns: changes and continuities from the Archaic Period to Late Antiquity |
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157 | (66) |
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158 | (12) |
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Sanctuaries: Diachronic case studies |
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170 | (4) |
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174 | (10) |
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184 | (6) |
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190 | (2) |
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192 | (2) |
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194 | (6) |
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200 | (4) |
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204 | (3) |
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207 | (2) |
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209 | (3) |
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212 | (4) |
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5.3.7 Urban fortifications |
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216 | (4) |
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5.3.8 Trees, groves and gardens |
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220 | (3) |
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223 | (2) |
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6 Enhancing Koroneia's GIS survey data with the third dimension: A procedural modelling approach |
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225 | (49) |
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225 | (2) |
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227 | (24) |
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6.2.1 A rule-based 3D GIS of architectural survey data |
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230 | (1) |
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Interpretative visualization for intuitive insights into data clusters |
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230 | (2) |
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6.2.2 Reconstruction of the ancient terrain morphology and urban layout |
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232 | (1) |
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233 | (3) |
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236 | (3) |
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6.2.3 Rule based modelling of Koroneia's 3D reconstruction |
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239 | (1) |
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240 | (2) |
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242 | (3) |
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245 | (1) |
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245 | (1) |
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245 | (4) |
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249 | (1) |
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250 | (1) |
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Sampling points on buildings' surfaces |
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251 | (1) |
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251 | (13) |
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6.3.1 Visibility analysis in a 3D GIS |
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251 | (2) |
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6.3.2 Estimating number of houses and population figures |
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253 | (6) |
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6.3.4 Exporting procedurally modelled Koroneia |
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259 | (2) |
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261 | (1) |
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Interactive navigation and Virtual Reality |
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261 | (3) |
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264 | (6) |
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6.4.1 Koroneia's 3D reconstruction: Intellectual transparency and reusability |
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265 | (1) |
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6.4.2 Rule-based modelling: challenges and work-arounds |
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266 | (4) |
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6.5 Conclusions and future work |
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270 | (4) |
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274 | (6) |
Bibliography |
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280 | (1) |
Abbreviations |
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280 | (1) |
Bibliographical references |
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280 | |