Muutke küpsiste eelistusi

War Play: Video Games and the Future of Armed Conflict [Kõva köide]

  • Formaat: Hardback, 208 pages, kõrgus x laius: 198x127 mm
  • Ilmumisaeg: 17-Sep-2013
  • Kirjastus: Houghton Mifflin Harcourt Publishing Company
  • ISBN-10: 0544031563
  • ISBN-13: 9780544031562
Teised raamatud teemal:
  • Kõva köide
  • Hind: 34,29 €*
  • * saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
  • See raamat on trükist otsas, kuid me saadame teile pakkumise kasutatud raamatule.
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Lisa soovinimekirja
  • Formaat: Hardback, 208 pages, kõrgus x laius: 198x127 mm
  • Ilmumisaeg: 17-Sep-2013
  • Kirjastus: Houghton Mifflin Harcourt Publishing Company
  • ISBN-10: 0544031563
  • ISBN-13: 9780544031562
Teised raamatud teemal:
How does the U.S. military train its soldiers for new forms of armed conflict, all within the constraints of diminished defense budgets? Increasingly, the answer is cutting-edge video game technology. Corey Mead shows us training sessions where soldiers undertake multiplayer "missions" that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing. And he shows how the military, which has shaped American education more than any other force over the last century, fuels the adoption of games as learning tools - and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front and to treat PTSD. Military-funded researchers were closely involved with the computing advances that led to the invention of the Internet. Now, as Mead proves, we are poised at the brink of a similar explosion in game technology. War Play reveals that many of tomorrow's teaching tools, therapies, and entertainments can be found in today's military.
Introduction 1(10)
1 The Rise of the Military-Entertainment Complex
11(23)
2 Building the Classroom Arsenal: The Military's Influence on American Education
34(16)
3 "Everybody Must Think": The Military's Post-9/11 Turn to Video Games
50(22)
4 Americas Army: The Game
72(31)
5 All but War Is Simulation
103(12)
6 WILL Interactive and the Military's Serious Games
115(14)
7 The Aftermath: Medical Virtual Reality and the Treatment of Trauma
129(25)
8 Conclusion: Americas Army Invades Our Classrooms
154(17)
Notes 171(8)
Bibliography 179(6)
Acknowledgments 185(2)
Index 187