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Writing Game Histories [Kõva köide]

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  • Formaat: Hardback, 272 pages, kõrgus x laius: 234x156 mm
  • Sari: Writing History
  • Ilmumisaeg: 28-May-2026
  • Kirjastus: Bloomsbury Academic
  • ISBN-10: 1350468258
  • ISBN-13: 9781350468252
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  • Formaat: Hardback, 272 pages, kõrgus x laius: 234x156 mm
  • Sari: Writing History
  • Ilmumisaeg: 28-May-2026
  • Kirjastus: Bloomsbury Academic
  • ISBN-10: 1350468258
  • ISBN-13: 9781350468252
This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. From the representation of the past found in games with historical themes and settings- both digital and analogue- to the histories we might write about games, their development, use and the cultures and discourses that surround them, these methods offer something very new to the study of history.

How do we approach games as objects of historical study, or as ways of creating narratives and representations of the past? What methods and approaches do we need to account for when understanding the complex and multifaceted histories of games, as well as the myriad ways in which games have and continue to engage with history? Writing Game Histories answers these questions and more, offering the perfect guide to this rapidly growing and increasingly popular field of research, and provides an invaluable resource for considering its future.

Arvustused

"This book is essential for anyone interested in historical games studies, from those who wish to explore how history is represented in games to those who wish to design historical games and what to know more about inspirational theories and methodologies." * Gianluca Raccagni, University of Edinburgh, UK * "A perfect introduction to the field of historical game studies and how games can enrich our understanding, teaching, and writing of history. A book that inspires new research and new ideas and highlights the myriad opportunities that games present to us. * John Wills, University of Kent, UK *

Muu info

This book is a practical guide for students on the different strategies employed by historians when studying the history of games, in addition to representations of the past within historical games.
List of Figures
Introduction: Where and What is Historical Game Studies, Now? Esther Wright,
Nick Webber, and Iain Donald
Part 1: Methods and Approaches

1. Inventory Full: Equipping the Interdisciplinary Toolbox, Corine
Gerritsen, Keerthi Sridharan, and Angus Mol

2. Autoethnography as Historical Method: A Plague Tale and Authentic
Experiences of the Past, Poppy Wilde and Nick Webber

3. Reading Paratexts and Writing Histories, Ed Vollans

4. Historical Analogues: Non-Digital Ludic Pedagogical Methods for History,
Robert Houghton

Part 2: Frameworks and Lenses

5. On Being Colonised: Postcolonial Anxiety and Fantasy in the Historical
Allegory of Anito: Defend a Land Enraged, Christoffer Mitch C. Cerda

6. Gender, Games, History, Tess Watterson

7. Playing with the Bubble: Showa nostalgia and Japans economic collapse in
Yakuza, Rachael Hutchinson

8. Mythology in Games: The Case of Inter-Mythological Storytelling, Alexander
Vandewalle

Part 3: (Game) Histories in Practice

9. Board Games as Historical Rhetoric: Crisis: 1914, Maurice Suckling

10. Historical Theory and Game Design, Rüdiger Brandis

11. Research is a Creative Process: Writing Histories with Games, James
Coltrain, Leyla Johnson, Nikhil Murthy and Holly Nielsen (with Esther Wright)
Esther Wright is Lecturer in Digital History at Cardiff University, UK

Nick Webber is Associate Professor in Media at Birmingham City University, UK

Iain Donald is a Lecturer in Design & UX at Edinburgh Napier University, UK