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3D Television (3DTV) Technology, Systems, and Deployment: Rolling Out the Infrastructure for Next-Generation Entertainment [Pehme köide]

(SES Engineering, Princeton, New Jersey, USA)
  • Formaat: Paperback / softback, 340 pages, kõrgus x laius: 234x156 mm, kaal: 534 g, 15 Tables, black and white; 80 Illustrations, black and white
  • Ilmumisaeg: 17-Nov-2010
  • Kirjastus: CRC Press Inc
  • ISBN-10: 1439840660
  • ISBN-13: 9781439840665
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  • Formaat: Paperback / softback, 340 pages, kõrgus x laius: 234x156 mm, kaal: 534 g, 15 Tables, black and white; 80 Illustrations, black and white
  • Ilmumisaeg: 17-Nov-2010
  • Kirjastus: CRC Press Inc
  • ISBN-10: 1439840660
  • ISBN-13: 9781439840665
Teised raamatud teemal:
Going beyond the technological building blocks of 3DTV, 3D Television (3DTV) Technology, Systems, and Deployment: Rolling Out the Infrastructure for Next-Generation Entertainment offers an early view of the deployment and rollout strategies of this emerging technology. It covers cutting-edge advances, theories, and techniques in end-to-end 3DTV systems to provide a system-level view of the topic and what it takes to make this concept a commercial reality.

The book reflects the full-range of questions being posed about post-production 3D mastering, delivery options, and home screens. It reviews fundamental visual concepts supporting stereographic perception of 3DTV and considers the various stages of a 3DTV system including capture, representation, coding, transmission, and display.











Presents new advances in 3DTV and display techniques Includes a 24-page color insert Identifies standardization activities critical to broad deployment Examines a different stage of an end-to-end 3DTV system in each chapter Considers the technical details related to 3DTVincluding compression and transmission technologies

Discussing theory and application, the text covers both stereoscopic and autostereoscopic techniquesthe latter eliminating the need for special glasses and allowing for viewer movement. It also examines emerging holographic approaches, which have the potential to provide the truest three-dimensional images. The book contains the results of a survey of a number of advocacy groups to provide a clear picture of the current state of the industry, research trends, future directions, and underlying topics.
Preface xi
The Author xiii
Chapter 1 Introduction
1(38)
1.1 Overview
1(11)
1.2 Background and Opportunities
12(17)
1.3 Course of Investigation
29(6)
References
35(2)
Bibliography
37(2)
Chapter 2 Some Basic Fundamentals of Visual Science
39(38)
2.1 Stereo Vision Concepts
39(5)
2.1.1 Stereoscopy
39(2)
2.1.2 Binocular Depth Perception and Convergence
41(1)
2.1.3 Cyclopean Image
42(1)
2.1.4 Accommodation
42(2)
2.2 Parallax Concepts
44(5)
2.2.1 Parallax
44(5)
2.2.2 Parallax Barrier and Lenticular Lenses
49(1)
2.3 Other Concepts
49(3)
2.3.1 Polarization
49(1)
2.3.2 Chromostereopsis
49(1)
2.3.3 3D Imaging
50(1)
2.3.4 Occlusion and Scene Reconstruction
50(2)
2.4 Conclusion
52(3)
Appendix 2A Analytical 3D Aspects of the Human Visual System
55(18)
2A.1 Theory of Stereo Reproduction
55(1)
2A.2 Analytics
56(1)
2A.2.1 Depth Perception
56(2)
2A.2.2 Geometry of Stereoscopic 3D Displays
58(5)
2A.2.3 Geometry of Stereo Capturing
63(3)
2A.2.4 Stereoscopic 3D Distortions
66(3)
2A.3 Workflow of Conventional Stereo Production
69(1)
2A.3.1 Basic Rules and Production Grammar
69(3)
2A.3.2 Example
72(1)
References
73(4)
Chapter 3 Application of Visual Science Fundamentals to 3DTV
77(48)
3.1 Application of the Science to 3D Projection/3DTV
77(17)
3.1.1 Common Video Treatment Approaches
78(1)
3.1.2 Projections Methods for Presenting Stereopairs
79(6)
3.1.3 Polarization, Synchronization, and Colorimetrics
85(9)
3.2 Autostereoscopic Viewing
94(3)
3.2.1 Lenticular Lenses
95(1)
3.2.2 Parallax Barriers
95(2)
3.3 Other Longer-Term Systems
97(14)
3.3.1 Multi-Viewpoint 3D Systems
98(2)
3.3.2 Integral Imaging/Holoscopic Imaging
100(5)
3.3.3 Holographic Approaches
105(3)
3.3.4 Volumetric Displays/Hybrid Holographic
108(3)
3.4 Viewer Physiological Issues with 3D Content
111(3)
3.4.1 The Accommodation Problem
113(1)
3.4.2 Infinity Separation
114(1)
3.5 Conclusion and Requirements of Future 3DTV
114(6)
References
120(5)
Chapter 4 Basic 3DTV Approaches for Content Capture and Mastering
125(40)
4.1 General Capture, Mastering, and Distribution Process
125(4)
4.2 3D Capture, Mastering, and Distribution Process
129(10)
4.2.1 Content Acquisition
129(3)
4.2.2 3D Mastering
132(1)
4.2.2.1 Spatial Compression
132(3)
4.2.2.2 Temporal Multiplexing
135(1)
4.2.2.3 2D in Conjunction with Metadata (2D+M)
136(3)
4.2.2.4 Color Encoding
139(1)
4.3 Overview of Network Transport Approaches
139(6)
4.4 MPEG Standardization Efforts
145(4)
Appendix 4A Additional Details on 3D Video Formats
149(12)
4A.1 Conventional Stereo Video (CSV)
149(3)
4A.2 Video plus Depth (V+D)
152(4)
4A.3 Multiview Video plus Depth (MV+D)
156(1)
4A.4 Layered Depth Video (LDV)
157(4)
References
161(4)
Chapter 5 3D Basic 3DTV Approaches and Technologies for In-Home Display of Content
165(42)
5.1 Connecting the In-Home Source to the Display
166(2)
5.2 3DTV Display Technology
168(18)
5.2.1 Commercial Displays Based on Projection
177(2)
5.2.2 Commercial Displays Based on LCD and PDP Technologies
179(2)
5.2.3 LCD 3DTV Polarized Display
181(2)
5.2.4 Summary of 3DTV Displays
183(1)
5.2.5 Glasses Accessories
183(3)
5.3 Other Display Technologies
186(6)
5.3.1 Autostereoscopic Systems with Parallax Support in the Vertical and Horizontal Axes
187(3)
5.3.2 Autostereoscopic Systems for PDAs
190(2)
5.4 Conclusion
192(1)
Appendix 5A Primer on Cables/Connectivity for High-End Video
193(12)
5A.1 In-Home Connectivity Using Cables
193(1)
5A.1.1 Digital Visual Interface (DVI)
193(1)
5A.1.2 High-Definition Multimedia Interface® (HDMI®)
194(5)
5A.1.3 DisplayPort
199(1)
5A.2 In-Home Connectivity Using Wireless Technology
200(1)
5A.2.1 Wireless Gigabit Alliance
200(2)
5A.2.2 WirelessHD
202(2)
5A.2.3 Other Wireless
204(1)
References
205(2)
Chapter 6 3DTV Advocacy and System-Level Research Initiatives
207(34)
6.1 3D Consortium (3DC)
207(1)
6.2 3D@Home Consortium
207(1)
6.3 3D Media Cluster
208(1)
6.4 3DTV
208(4)
6.5 Challenges and Players in the 3DTV Universe
212(26)
6.5.1 European Information Society Technologies (IST) Project "Advanced Three-Dimensional Television System Technologies" (ATTEST)
212(1)
6.5.1.1 3D Content Creation
213(1)
6.5.1.2 3D Video Coding
214(1)
6.5.1.3 Transmission
214(1)
6.5.1.4 Virtual-View Generation and 3D Display
214(1)
6.5.2 3DPhone
214(3)
6.5.3 Mobile3DTV
217(2)
6.5.4 Real3D
219(2)
6.5.5 HELIUM3D (High Efficiency Laser Based Multi User Multi Modal 3D Display)
221(2)
6.5.6 The MultiUser 3D Television Display (MUTED)
223(1)
6.5.7 3D4YOU
223(6)
6.5.8 3DPresence
229(3)
6.5.9 Audio-Visual Content Search and Retrieval in a Distributed P2P Repository (Victory)
232(2)
6.5.9.1 Victory in Automotive Industry
234(1)
6.5.9.2 Victory in Game Industry
235(1)
6.5.10 2020 3D Media
235(3)
6.5.11 i3DPost
238(1)
References
238(3)
Glossary 241(42)
Index 283
Mr. Minoli has done extensive work in video engineering, design and implementation over the years. The results presented in this book are based on work done while at Bellcore/Telcordia, Stevens Institute of technology, AT&T, and other engineering firms, starting in the early 1990s and continuing to the present. Some of his video work has been documented in books he has authored such as IP Multicast with Applications to IPTV and Mobile DVB-H (Wiley/IEEE Press, 2008); Video Dialtone Technology: Digital Video over ADSL, HFC, FTTC, and ATM (McGraw-Hill, 1995); Distributed Multimedia Through Broadband Communication Services (co-authored) (Artech House, 1994); Digital Video (4 chapters) in The Telecommunications Handbook , K. Terplan & P. Morreale Editors, IEEE Press, 2000; and, Distance Learning: Technology and Applications (Artech House, 1996). Mr. Minoli has many years of technical-hands-on and managerial experience in planning, designing, deploying, and operating IP/IPv6-, telecom-, wireless-, and video networks, and Data Center systems and subsystems for global Best-In-Class carriers and financial companies. He has worked at financial firms such as AIG, Prudential Securities, Capital One Financial, and service provider firms such as Network Analysis Corporation, Bell Telephone Laboratories, ITT, Bell Communications Research (now Telcordia), AT&T, Leading Edge Networks Inc., and SES Engineering, where he is Director of Terrestrial Systems Engineering (SES is the largest satellite services company in the world). At SES, in addition to other duties, Mr. Minoli has been responsible for the development and deployment of IPTV systems, terrestrial and mobile IP-based networking services, and IPv6 services over satellite links. He also played a founding role in the launching of two companies through the high-tech incubator Leading Edge Networks Inc., which he ran in the ear