| Preface |
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xi | |
| The Author |
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xiii | |
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1 | (38) |
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1 | (11) |
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1.2 Background and Opportunities |
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12 | (17) |
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1.3 Course of Investigation |
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29 | (6) |
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35 | (2) |
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37 | (2) |
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Chapter 2 Some Basic Fundamentals of Visual Science |
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39 | (38) |
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2.1 Stereo Vision Concepts |
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39 | (5) |
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39 | (2) |
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2.1.2 Binocular Depth Perception and Convergence |
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41 | (1) |
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42 | (1) |
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42 | (2) |
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44 | (5) |
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44 | (5) |
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2.2.2 Parallax Barrier and Lenticular Lenses |
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49 | (1) |
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49 | (3) |
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49 | (1) |
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49 | (1) |
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50 | (1) |
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2.3.4 Occlusion and Scene Reconstruction |
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50 | (2) |
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52 | (3) |
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Appendix 2A Analytical 3D Aspects of the Human Visual System |
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55 | (18) |
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2A.1 Theory of Stereo Reproduction |
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55 | (1) |
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56 | (1) |
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56 | (2) |
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2A.2.2 Geometry of Stereoscopic 3D Displays |
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58 | (5) |
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2A.2.3 Geometry of Stereo Capturing |
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63 | (3) |
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2A.2.4 Stereoscopic 3D Distortions |
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66 | (3) |
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2A.3 Workflow of Conventional Stereo Production |
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69 | (1) |
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2A.3.1 Basic Rules and Production Grammar |
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69 | (3) |
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72 | (1) |
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73 | (4) |
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Chapter 3 Application of Visual Science Fundamentals to 3DTV |
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77 | (48) |
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3.1 Application of the Science to 3D Projection/3DTV |
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77 | (17) |
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3.1.1 Common Video Treatment Approaches |
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78 | (1) |
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3.1.2 Projections Methods for Presenting Stereopairs |
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79 | (6) |
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3.1.3 Polarization, Synchronization, and Colorimetrics |
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85 | (9) |
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3.2 Autostereoscopic Viewing |
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94 | (3) |
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95 | (1) |
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95 | (2) |
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3.3 Other Longer-Term Systems |
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97 | (14) |
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3.3.1 Multi-Viewpoint 3D Systems |
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98 | (2) |
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3.3.2 Integral Imaging/Holoscopic Imaging |
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100 | (5) |
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3.3.3 Holographic Approaches |
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105 | (3) |
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3.3.4 Volumetric Displays/Hybrid Holographic |
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108 | (3) |
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3.4 Viewer Physiological Issues with 3D Content |
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111 | (3) |
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3.4.1 The Accommodation Problem |
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113 | (1) |
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3.4.2 Infinity Separation |
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114 | (1) |
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3.5 Conclusion and Requirements of Future 3DTV |
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114 | (6) |
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120 | (5) |
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Chapter 4 Basic 3DTV Approaches for Content Capture and Mastering |
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125 | (40) |
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4.1 General Capture, Mastering, and Distribution Process |
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125 | (4) |
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4.2 3D Capture, Mastering, and Distribution Process |
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129 | (10) |
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4.2.1 Content Acquisition |
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129 | (3) |
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132 | (1) |
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4.2.2.1 Spatial Compression |
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132 | (3) |
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4.2.2.2 Temporal Multiplexing |
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135 | (1) |
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4.2.2.3 2D in Conjunction with Metadata (2D+M) |
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136 | (3) |
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139 | (1) |
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4.3 Overview of Network Transport Approaches |
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139 | (6) |
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4.4 MPEG Standardization Efforts |
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145 | (4) |
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Appendix 4A Additional Details on 3D Video Formats |
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149 | (12) |
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4A.1 Conventional Stereo Video (CSV) |
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149 | (3) |
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4A.2 Video plus Depth (V+D) |
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152 | (4) |
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4A.3 Multiview Video plus Depth (MV+D) |
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156 | (1) |
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4A.4 Layered Depth Video (LDV) |
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157 | (4) |
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161 | (4) |
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Chapter 5 3D Basic 3DTV Approaches and Technologies for In-Home Display of Content |
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165 | (42) |
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5.1 Connecting the In-Home Source to the Display |
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166 | (2) |
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5.2 3DTV Display Technology |
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168 | (18) |
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5.2.1 Commercial Displays Based on Projection |
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177 | (2) |
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5.2.2 Commercial Displays Based on LCD and PDP Technologies |
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179 | (2) |
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5.2.3 LCD 3DTV Polarized Display |
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181 | (2) |
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5.2.4 Summary of 3DTV Displays |
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183 | (1) |
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5.2.5 Glasses Accessories |
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183 | (3) |
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5.3 Other Display Technologies |
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186 | (6) |
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5.3.1 Autostereoscopic Systems with Parallax Support in the Vertical and Horizontal Axes |
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187 | (3) |
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5.3.2 Autostereoscopic Systems for PDAs |
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190 | (2) |
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192 | (1) |
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Appendix 5A Primer on Cables/Connectivity for High-End Video |
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193 | (12) |
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5A.1 In-Home Connectivity Using Cables |
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193 | (1) |
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5A.1.1 Digital Visual Interface (DVI) |
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193 | (1) |
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5A.1.2 High-Definition Multimedia Interface® (HDMI®) |
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194 | (5) |
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199 | (1) |
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5A.2 In-Home Connectivity Using Wireless Technology |
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200 | (1) |
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5A.2.1 Wireless Gigabit Alliance |
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200 | (2) |
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202 | (2) |
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204 | (1) |
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205 | (2) |
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Chapter 6 3DTV Advocacy and System-Level Research Initiatives |
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207 | (34) |
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207 | (1) |
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207 | (1) |
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208 | (1) |
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208 | (4) |
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6.5 Challenges and Players in the 3DTV Universe |
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212 | (26) |
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6.5.1 European Information Society Technologies (IST) Project "Advanced Three-Dimensional Television System Technologies" (ATTEST) |
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212 | (1) |
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6.5.1.1 3D Content Creation |
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213 | (1) |
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214 | (1) |
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214 | (1) |
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6.5.1.4 Virtual-View Generation and 3D Display |
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214 | (1) |
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214 | (3) |
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217 | (2) |
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219 | (2) |
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6.5.5 HELIUM3D (High Efficiency Laser Based Multi User Multi Modal 3D Display) |
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221 | (2) |
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6.5.6 The MultiUser 3D Television Display (MUTED) |
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223 | (1) |
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223 | (6) |
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229 | (3) |
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6.5.9 Audio-Visual Content Search and Retrieval in a Distributed P2P Repository (Victory) |
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232 | (2) |
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6.5.9.1 Victory in Automotive Industry |
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234 | (1) |
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6.5.9.2 Victory in Game Industry |
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235 | (1) |
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235 | (3) |
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238 | (1) |
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238 | (3) |
| Glossary |
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241 | (42) |
| Index |
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283 | |