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50 Digital Ideas You Really Need to Know [Kõva köide]

  • Formaat: Hardback, 208 pages, kõrgus x laius x paksus: 206x181x20 mm, kaal: 532 g
  • Sari: 50 Ideas You Really Need to Know series
  • Ilmumisaeg: 29-Sep-2011
  • Kirjastus: Quercus Publishing
  • ISBN-10: 0857385461
  • ISBN-13: 9780857385468
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  • Formaat: Hardback, 208 pages, kõrgus x laius x paksus: 206x181x20 mm, kaal: 532 g
  • Sari: 50 Ideas You Really Need to Know series
  • Ilmumisaeg: 29-Sep-2011
  • Kirjastus: Quercus Publishing
  • ISBN-10: 0857385461
  • ISBN-13: 9780857385468
Teised raamatud teemal:
Have you ever wondered what the difference is between a MUD and an API? Don't know your OCR from your PPC? Not quite clear on crowd-sourcing and culture jamming? Then this book is for you.

In a series of accessible and engagingly written essays, 50 Digital Ideas You Really Need to Know introduces and explains all the key aspects of the digital world and how it works. It is a book that will be welcomed by anyone who wants to understand one of the most powerful forces shaping our world.

Aggregation; API; Augmented reality; Automatic translation; Avatars; Blogging and micro-blogging; Browser wars; Chat; Cloud computing; Commenting; Creative commons licence; Crowd-sourcing; Culture jamming; Download universe; eGovernment; Ego-surfing; Electronic mail; File sharing; Flow; Feeds (RSS & Atom); Freemium; Gaming; Geo-location and hyperlocal; GUIs; HTTP/HTML; Hosting; ICANN; Mashups; Micro-payments; MUD; Netiquette; Open sourcing; OCR; Pay-per click; Privacy; Proxy servers; Rating systems; Rich internet applications; Search; Semantic web; Smartphones; Social networking; Spam; Streaming; Tagging; Traffic analytics; Unplugging; Virality; Virtual goods; Web 2.0/3.0; Wikis.
Introduction 3(1)
FUNDAMENTALS
01 The internet
4(4)
02 The world wide web
8(4)
03 Internet service provision
12(4)
04 Email
16(4)
05 Personal computing
20(4)
06 Servers
24(4)
07 Browsers
28(4)
08 Markup languages
32(4)
09 Search
36(4)
TOWARDS THE DIGITAL PRESENT
10 Web 2.0
40(4)
11 Netiquette
44(4)
12 Blogging
48(4)
13 Aggregation
52(4)
14 Chatting
56(4)
15 File sharing
60(4)
16 Streaming media
64(4)
17 Rich internet applications
68(4)
18 Wireless
72(4)
19 Smartphones
76(4)
THE DARK SIDE
20 Malware
80(4)
21 Spam
84(4)
22 Privacy
88(4)
23 The deep web
92(4)
24 Hacking
96(4)
25 Cyberwar
100(4)
PLEASURE AND LEISURE
26 Social networking
104(4)
27 Games consoles
108(4)
28 Mashups
112(4)
29 Culture jamming
116(4)
BUSINESS AND GOVERNMENT
30 E-commerce
120(4)
31 Online advertising
124(4)
32 Analytics
128(4)
33 Optical character recognition
132(4)
34 Machine translation
136(4)
35 Location-based services
140(4)
36 Virtual goods
144(4)
37 Egovernment
148(4)
TRANSFORMATIVE TRENDS
38 Crowdsourcing
152(4)
39 Free software movement
156(4)
40 Digital distribution
160(4)
41 Cloud computing
164(4)
42 Going viral
168(4)
SHAPK A DIGITAL FUTURE
43 Virtual worlds
172(4)
44 Avatars
176(4)
45 Net neutrality
180(4)
46 Semantic web
184(4)
47 Augmented reality
188(4)
48 Convergence
192(4)
49 The internet of things
196(4)
50 Distraction
200(4)
Glossary 204(2)
Index 206
Tom Chatfield is a freelance author, consultant, game writer and theorist. His first book FUN INC. was published worldwide in 2010. Tom has done design, writing and consultancy work for games and media companies, including Google, Mind Candy, VCCP, Preloaded, Grex, Red Glasses and Intervox. He has spoken widely on technology, media and gaming at forums including TED Global, the Cannes Lions Festival, the House of Commons, RSA, ICA and the World IT Congress. A former senior editor at Prospect magazine, he has a doctorate from St. John's College, Oxford, and writes widely in the national press, including for the Observer, Independent, Sunday Times, Wired, New Statesman, Evening Standard and Times Literary Supplement, and the site Boing Boing.