Muutke küpsiste eelistusi

E-raamat: 50 Digital Ideas You Really Need to Know

Teised raamatud teemal:
  • Formaat - EPUB+DRM
  • Hind: 3,99 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Lisa ostukorvi
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
Teised raamatud teemal:

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

We are in the throes of a revolution, yet the rapid pace of technological and cultural change makes it difficult to understand what's going on. 50 Ideas You Really Need to Know: Digital provides a clear path through the misinformation surrounding those technologies that are transforming the world.

Leading technology writer Tom Chatfield provides a sure-footed guide to the seminal digital phenomena of our time: from the basic browsers that we use to surf the web, to the implications for our own privacy. From plumbing the depths of the deep web that represents well over 99 per cent of the internet and remains inaccessible to most search engines, to digital distribution that threatens to sweep away entire industries, this is an indispensable road map for our journey to a digital future.
Introduction vii
1 The internet
1(4)
2 The world wide web
5(5)
3 Internet service provisibn
10(4)
4 Email
14(4)
5 Personal computing
18(5)
6 Servers
23(4)
7 Browsers
27(4)
8 Markup languages
31(5)
9 Search
36(4)
10 Web 2.0
40(4)
11 Netiquette
44(4)
12 Blogging
48(5)
13 Aggregation
53(5)
14 Chatting
58(5)
15 File sharing
63(5)
16 Streaming media
68(4)
17 Rich internet applications
72(4)
18 Wireless
76(4)
19 Smartphones
80(4)
20 Malware
84(5)
21 Spam
89(5)
22 Privacy
94(5)
23 The deep web
99(5)
24 Hacking
104(4)
25 Cyberwar
108(4)
26 Social networking
112(4)
27 Games consoles
116(4)
28 Mashups
120(5)
29 Culture jamming
125(4)
30 E-commerce
129(4)
31 Online advertising
133(4)
32 Analytics
137(5)
33 Optical character recognition
142(4)
34 Machine translation
146(4)
35 Location-based services
150(4)
36 Virtual goods
154(5)
37 eGovernment
159(4)
38 Crowdsourcing
163(5)
39 Free software movement
168(5)
40 Digital distribution
173(5)
41 Cloud computing
178(5)
42 Going viral
183(5)
43 Virtual worlds
188(5)
44 Avatars
193(4)
45 Net neutrality
197(4)
46 Semantic web
201(4)
47 Augmented reality
205(4)
48 Convergence
209(5)
49 The internet of things
214(4)
50 Distraction
218(4)
Glossary 222(3)
Index 225
Tom Chatfield is a freelance author, consultant, game writer and theorist. His first book FUN INC. was published worldwide in 2010. Tom has done design, writing and consultancy work for games and media companies, including Google, Mind Candy, VCCP, Preloaded, Grex, Red Glasses and Intervox. He has spoken widely on technology, media and gaming at forums including TED Global, the Cannes Lions Festival, the House of Commons, RSA, ICA and the World IT Congress. A former senior editor at Prospect magazine, he has a doctorate from St. John's College, Oxford, and writes widely in the national press, including for the Observer, Independent, Sunday Times, Wired, New Statesman, Evening Standard and Times Literary Supplement, and the site Boing Boing.