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Product Development and Design Process |
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Exploring Two Design Processes: Slow and Fast |
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3 | (13) |
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Rematerializing the User Interface of a Digitized Toy Through Tokens: A Comparative User Study with Children Aged Five to Six |
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16 | (9) |
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Analysis of Emotion and Cultural Background on Affective Design Process |
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25 | (9) |
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Design and Validation of Affective Warning Pictorials on Alcohol Container Labels |
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34 | (9) |
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Design Changing a Traditional Product in a Contemporary Way |
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43 | (10) |
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Semantic Influence of the Radiator Grille on Vehicle Front Design in the Course of Current EV-Design |
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53 | (12) |
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A Mahalanobis Taguchi Approach to Human Motion Control |
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65 | (7) |
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Eye-Tracking Analysis of User Behavior with an Active Display Interface |
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72 | (6) |
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Experimental Study on Color Preference and Visual Fatigue Against LED Lighting |
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78 | (8) |
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Emotional Responses of the Disabled Towards Wheelchairs |
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86 | (11) |
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Emotional Values of Ceramic Material for Product Design |
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97 | (9) |
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Research on the Space-Leaving Technique in Web Design |
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106 | (11) |
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Emotion and the Qualitative Side of Experience |
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The Pain and Pleasure of Autonomy: The Role of Negative Emotion in Serviced Reality Storytelling |
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117 | (10) |
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Soma-Deep as a Marker for Idealized Experience |
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127 | (8) |
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Design for Dignity and Procedural Justice |
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135 | (11) |
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Ritual Design: Crafting Team Rituals for Meaningful Organizational Change |
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146 | (15) |
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Material and Texture Exploration |
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New Typographic Experience in the Post-digital Age with 3D Printing and Ceramics |
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161 | (10) |
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The Black Color of Product Design and Packaging Research |
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171 | (11) |
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Research on the Application of User Experience Design in Agricultural Product Packaging Design |
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182 | (8) |
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Analysis of Affective Evaluation for Material Perception of Resin Surfaces: Combined Effect of Tactile Sensation and Hue |
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190 | (11) |
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Designing Affective and Pleasurable Design Interactions Influence of Individual Fashion Item Images on the Image of Coordinates |
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201 | (7) |
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Estimation of Unconscious Preference Judgment with Near-Infrared Spectroscopy |
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208 | (7) |
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Analysis of Change in Purchasing Motivation by Tone of Product-Recommendation Agent in Electronic Commerce Site |
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215 | (6) |
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Interference Thermal Sensation Simulation Using Visual and Auditory Stimuli |
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221 | (6) |
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Effectiveness of Communicating Personalized Values Related to Physical Exercise to Enhance Motivation |
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227 | (7) |
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Research on Memory Factors of City Souvenir |
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234 | (11) |
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Affective Value and Kawaii Engineering |
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Relationship Between Physical Attributes of Spoon Designs and Eye Movements Caused by Kawaii Feelings |
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245 | (13) |
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Are Kawaii Products Valuable to Chinese Customers? |
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258 | (8) |
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How to Model Value-Creating Communication: Coaching Process as an Example |
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266 | (10) |
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Participation in a Virtual Reality Concert via Brainwave and Heartbeat |
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276 | (9) |
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Evaluation of Immersive Feeling in VR System with HMD by fNIRS Measurement |
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285 | (7) |
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Evaluation of "Feelings of Excitement" Caused by a VR Interactive System with Unknown Experience Using ECG |
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292 | (13) |
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Measurement of Surface and Virtual Prototyping for Kansei Engineering |
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305 | (13) |
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Kansei Ergonomic Study of Body Brush Development |
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318 | (7) |
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Development and Evaluation of Ankle Mobility VR Rehabilitation Game |
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325 | (12) |
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Persuasive Semantics of Aging Health Products Based on AHP and Kansei Engineering |
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337 | (10) |
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Development of Remote Control Unit of Domestic Water Heater by Kansei Engineering |
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347 | (10) |
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History of Kansei Engineering and Application of Artificial Intelligence |
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357 | (12) |
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A Study on the Approach of Redesign Based on Consumer Awareness of Traditional Handicrafts, with Longevity Lock, as an Example |
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369 | (10) |
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Modeling the Relationship Between Stress and Appetite to Create a Dish Recommendation System Based on Desired Nutrients |
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379 | (8) |
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Assessing Symptoms of Excessive SNS Usage Based on User Behavior and Emotion: Analysis of Log Data |
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|
387 | (11) |
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Transformable Camping Cart Design for a Jack Company |
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398 | (9) |
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Integrated Design Process: A Case of Recliner Design |
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407 | (9) |
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The Design of Personal Protective Garments for Workplace: An Ergonomic Radiation Protection Design Practice |
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416 | (13) |
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Implication of User Behavior in Design Process |
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Memory Recall of Nouns and Adjectives Expressing Two-Color Combinations |
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429 | (5) |
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Determination of the Optimal Timing for a Relaxing Stimulus |
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434 | (9) |
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Research on Attitude Accessibility in Product Design Evaluation: Cognitive Features and Memory Network |
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443 | (10) |
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Affective and Emotional Aspects of Design |
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Research on the Information Transmission Design of OTC Medicine Packaging Graphic for the Elderly |
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453 | (9) |
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Musical Preferences Are Influenced by Changes in Heart Rate: A Trial Study Using Step Aerobics |
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462 | (8) |
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Fitting School Buildings to the Requirements of Physically Disabled Students in Algeria: An Ergonomic Study |
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|
470 | (9) |
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Categorization of Aesthetic Pleasure Derived Attributes: A Cultural Perspective |
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|
479 | (10) |
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Research on User Experience Design Applications in Detail Designs of Elders' Garment Products |
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|
489 | (10) |
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Author Index |
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499 | |