This edited volume explores how artificial intelligence is reshaping education through interdisciplinary, creative, and ethically grounded practices. Drawing on the EduSimSTEAM and EduAI projects, this book offers educators practical insights into integrating AI tools across the teaching cycle, from lesson design to student engagement and assessment. With a strong focus on conceptual thinking, thematic learning, and STEAM principles, it empowers teachers to foster critical thinking, authentic problem-solving, and inclusive learning methods. Backed by empirical research and visionary frameworks, this volume is essential for educators, curriculum designers, and policymakers as they work toward an AI-augmented future for Learning.
1. AI and STEAM: The Power of Thematic Learning.-
2. Conceptual Thinking
for STEAM-based Urban Design.-
3. Didactic Embedding of Generative AI.-
4.
AI-Supported Learning for STEAM.-
5. Study Assignments on Social and Ethical
Aspects of AI.-
6. The EDUSIMSTEAM Project.-
7. Designing and Developing
STEAM Learning Scenarios Using AI Tools.-
8. Assessment and Industry 4.0 for
the STEAM Feedback Mechanism.-
9. Designing STEAM Learning Scenarios.-
10.
Smart Electric Lamps in the Urban City.-
11. Theme Waste Collection in a
Smart City.-
12. Theme Mission to Mars.-
13. Theme Mobility in the Smart
City.-
14. Assessment and Feedback in STEAM Education.-
15. STEAM Policy
Report.-
16. The EduAI Project: AI Tools Across the Teaching Cycle.-
17.
Conclusions.
Prof. Dr. Piet Kommers is Emeritus Professor at the University of Twente, The Netherlands. As a pioneer in Educational Technology, he has contributed to global initiatives with UNESCO, NATO, and the European Commission. His research on metacognitive representations supports AI integration in education. Worldwide, he lectures on STEAM and the societal impact of AI, guiding educators and policymakers on thematic learning.
Dr. pek Saralar is a mathematics educator and a national education expert at the Ministry of National Education, Türkiye, and teaches part-time at Middle East Technical University (METU). She co-led the EduSimSTEAM project, promoting thematic learning and STEAM education across Europe. Holding an MSc in Mathematics Education from METU, an MA in Educational Technology and a PhD in the interdisciplinary field of Mathematics Education and Educational Technologies from the University of Nottingham, her work focuses on integrating technology into middle school mathematics classrooms, designing innovative learning scenarios, and supporting teacher development for future-proof education.