| On the DVD |
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vii | |
| Preface |
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ix | |
| Acknowledgements |
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xi | |
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1 | (8) |
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2 | (3) |
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Introducing Iggy the Pig and Scared Bunny |
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5 | (4) |
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9 | (6) |
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Why Would Anyone Animate? |
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9 | (1) |
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Animation Process Pipeline |
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9 | (2) |
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Creating Your Very Own Mad-Science Laboratory of Animation |
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11 | (4) |
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3 Hat Reminds Me of a Story |
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15 | (14) |
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The Dramatic Structure of Stories |
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15 | (1) |
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What Kinds of Stories can the Animator's Eye Dream Up? |
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16 | (1) |
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Why is Story so Hard to Get Right? |
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17 | (1) |
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How to Create Interesting Characters Using Simple Rules |
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18 | (1) |
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Animated Performance or How to Tell Clowns from Zombies |
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19 | (1) |
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Roller Coaster Theory of Storytelling |
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20 | (1) |
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Analysis of Story Structure |
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21 | (1) |
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How Do You Start to Write the Story? |
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21 | (2) |
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Fractal, Not Fractured, Storytelling |
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23 | (1) |
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How to Ride the Ro Her Coaster to a Good Story |
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24 | (1) |
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What do You Want to Say with Your Story? |
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25 | (4) |
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29 | (36) |
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Seeing Shapes, Drawing Lines |
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29 | (3) |
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32 | (5) |
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Pros and Cons of Construction |
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37 | (2) |
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39 | (5) |
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44 | (1) |
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Caricature and Proportions |
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44 | (6) |
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50 | (2) |
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52 | (3) |
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Sculpting to Learn Drawing |
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55 | (5) |
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Why Do Drawings Die in Cleanup? |
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60 | (1) |
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60 | (1) |
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Sketchbooks and Drawing Tips |
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60 | (5) |
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65 | (38) |
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The 12 Principles of Disney's Nine Old Men |
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65 | (2) |
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Animating: Step by Step, Frame by Frame |
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67 | (1) |
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Learning Exercises for Animators |
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67 | (1) |
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How to Animate, the Basics: Thumbnails and Key Frames |
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68 | (2) |
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70 | (1) |
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Laws of Motion Principles for a Believable World |
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70 | (13) |
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83 | (1) |
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Timing for Rhythmic Interest |
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84 | (1) |
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Toon Physics: The Laws of Fun! |
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85 | (1) |
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The Use and Abuse of Rotoscoping |
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86 | (2) |
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88 | (5) |
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Loco Motion, or Getting Around in a Funny Way |
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93 | (1) |
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94 | (6) |
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100 | (3) |
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6 It's Alive! Animating Inner Life |
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103 | (14) |
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105 | (4) |
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Show the Thinking Process |
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109 | (2) |
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111 | (2) |
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113 | (4) |
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117 | (40) |
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Creating a World on Your Desktop |
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117 | (2) |
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119 | (1) |
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120 | (1) |
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121 | (2) |
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Staging and Laying Out for the Viewer's Eye |
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123 | (3) |
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Going for a Walk with the Camera |
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126 | (1) |
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Getting a Perspective of Your World |
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126 | (1) |
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127 | (7) |
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134 | (1) |
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135 | (1) |
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136 | (1) |
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137 | (4) |
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141 | (1) |
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142 | (5) |
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Opening Pan from Layout to Background |
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147 | (10) |
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157 | (28) |
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Putting it Together in Post |
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157 | (1) |
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Compositing Puts it All Together |
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157 | (13) |
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Editing Makes Sure the Story is Told Clearly |
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170 | (4) |
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174 | (4) |
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178 | (2) |
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180 | (1) |
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180 | (1) |
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Sonic Visionaries ... Audioaries? |
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181 | (1) |
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Marketing and Distribution: It's Time to Show Your Creation to the World! |
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181 | (4) |
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185 | (44) |
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The Evolution of The Animator's Eye Flipbook |
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185 | (5) |
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190 | (25) |
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Continued Flipbook Refinements |
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215 | (1) |
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Iggy's Problematic Switch |
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215 | (14) |
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229 | (26) |
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Production---Now We're Cooking! |
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229 | (3) |
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Art Directing by Color Script |
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232 | (3) |
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235 | (1) |
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236 | (1) |
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237 | (18) |
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11 The Evolution of Iggy and Scared Bunny |
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255 | (6) |
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How These Two Figments of My Imagination were Brought to Life |
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255 | (3) |
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258 | (3) |
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261 | (18) |
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Beginner's Corner: How I Got My Animator's Eye |
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261 | (1) |
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262 | (6) |
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268 | (11) |
| Appendix |
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279 | |
| Bibliography |
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203 | (2) |
| Index |
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205 | |