Muutke küpsiste eelistusi

Archaeogaming as Scholarly Play: The Intersection of Archaeology and Gaming [Kõva köide]

  • Formaat: Hardback, 244 pages, kõrgus x laius: 229x152 mm, Bibliography; Index
  • Ilmumisaeg: 01-Jul-2026
  • Kirjastus: Berghahn Books
  • ISBN-10: 1836955669
  • ISBN-13: 9781836955665
Teised raamatud teemal:
  • Kõva köide
  • Hind: 114,72 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Tavahind: 143,40 €
  • Säästad 20%
  • See raamat ei ole veel ilmunud. Raamatu kohalejõudmiseks kulub orienteeruvalt 3-4 nädalat peale raamatu väljaandmist.
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Tellimisaeg 2-4 nädalat
  • Lisa soovinimekirja
  • Formaat: Hardback, 244 pages, kõrgus x laius: 229x152 mm, Bibliography; Index
  • Ilmumisaeg: 01-Jul-2026
  • Kirjastus: Berghahn Books
  • ISBN-10: 1836955669
  • ISBN-13: 9781836955665
Teised raamatud teemal:
With over 3 billion individuals that play video games worldwide, gamers consume immense amounts of data about the digital worlds they explore.Archaeogaming as Scholarly Playencourages readers to step into the intersection of archaeology and video games to critically examine how these games (re)present the past and those associated with exhuming it, should they be archaeologists or adventurers. In doing so, this volume suggests alternative approaches to archaeological pedagogy and provides new narratives in theoretical discourse.
List of Illustrations

Acknowledgements

Abbreviations



Introduction: Why Play with the Past? Archaeogaming, Ludology, and a Brief
Introduction

Megan Rhodes Victor



Part I: Archaeogaming: Representation & Pedagogy



Chapter
1. Publish (or Plunder) or Perish? Women and Professional
Archaeology in The Elder Scrolls Online

Krystiana L. Krupa



Chapter
2. The 4x Model Game and the Archaeology of Movement, Migration and
Settler Colonialism

Michael Zimmerman, Shannon Martino, and Renee Nejo



Chapter
3. The Roots of the Tech Tree. City-building Games as a Learning
Tool for Early Urbanization

Briana Jackson & Kate Minniti



Chapter
4. Who is Holding the Controller of this Narrative?: Combatting
Antiquated Representations of Archaeology with The Elder Scrolls Onlines
Antiquities System

Megan Rhodes Victor



Part II: Archaeogaming: Methodology & Theory



Chapter
5. Its an Open World Out There: Using Open-World Video Games as
Pedagogical Tools for Archaeological Survey

London Patterson



Chapter
6. Nixtun-Chich in Roblox: An Icarian Fall into an Ancient Maya
City

Timothy W. Pugh, Evelyn Chan Nieto, and Gabriela W. Zygado



Chapter
7. Fallout 3: A Cultural Imagined Landscape or an Imaginary
Non-Place?

João Luís Sequeira



Chapter
8. Implications of Neurodiversity in Archaeogaming

Kal Clintberg



Conclusion: Where We Are and Where We Are Going: A Look at the Present and
Future of Archaeogaming as a Subfield of Archaeology

Robert T. Nyamushosho



References

Index
Megan Rhodes Victor is an assistant professor at Queens College and at the CUNY Graduate Center. Prior to their current appointment, Victor was a postdoctoral scholar at the Stanford Archaeology Center (20182020) where they oversaw excavations in the Arboretum on the Stanford University campus.