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Art and Science of Virtual Content Creation: Beyond the Screen [Kõva köide]

  • Formaat: Hardback, 272 pages, kõrgus x laius: 234x156 mm, kaal: 690 g, 7 Tables, black and white; 3 Line drawings, black and white; 2 Halftones, black and white; 5 Illustrations, black and white
  • Ilmumisaeg: 22-Apr-2026
  • Kirjastus: CRC Press
  • ISBN-10: 1041138822
  • ISBN-13: 9781041138822
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  • Formaat: Hardback, 272 pages, kõrgus x laius: 234x156 mm, kaal: 690 g, 7 Tables, black and white; 3 Line drawings, black and white; 2 Halftones, black and white; 5 Illustrations, black and white
  • Ilmumisaeg: 22-Apr-2026
  • Kirjastus: CRC Press
  • ISBN-10: 1041138822
  • ISBN-13: 9781041138822

The Art and Science of Virtual Content Creation: Beyond the Screen is a wide-ranging guide that examines the dynamic fusion of creativity and technology in crafting immersive digital experiences.



The Art and Science of Virtual Content Creation: Beyond the Screen is a wide-ranging guide that examines the dynamic fusion of creativity and technology in crafting immersive digital experiences. It explores how artistic vision and digital tools function as equal partners in the creation of compelling virtual media, moving beyond traditional boundaries to explore the vast creative potential of the digital realm. The book provides both theoretical foundations and practical strategies for conceptualizing, developing, and producing virtual content across multiple platforms and formats.

The book covers the complete lifecycle of virtual content creation, guiding readers through every phase from initial concept development to post-production. It explores the unique opportunities and challenges of virtual reality (VR), augmented reality (AR), and mixed reality (MR), while into essential technical skills including 3D modeling, animation, spatial audio, and interactive design. Through real-world case studies and industry experiences, the book describes innovative storytelling methods and examines emerging technologies such as procedural generation, artificial intelligence, and blockchain as future drivers of virtual media. Equally important, it addresses the ethical and societal implications of virtual content, discussing critical issues of authenticity, representation, and privacy in increasingly lifelike digital experiences.

Beyond the Screen is designed for both newcomers seeking foundational knowledge and seasoned professionals looking to expand their expertise in virtual content creation. The book serves digital artists, game developers, filmmakers, UX designers, and media professionals who want to harness the power of immersive technologies. Academic researchers, students in digital media programs, and creative technologists will find valuable insights into the evolving landscape of virtual storytelling, while industry practitioners will benefit from actionable strategies and concrete methods for translating imaginative concepts into immersive digital realities.

1. Introduction to Virtual Content Creation in Contemporary Media
Ecosystems-Raquel Victoria Benítez Rojas
2. Understanding Virtual
Environments-Francisco-Julián Martínez-Cano and Tamara Makana Chock
3. The
Historical Evolution of Virtual Reality Technologies-Raquel Victoria Benítez
Rojas
4. The Art of Virtual Content Creation-Heba El Kamshoushy and Bassant
Mohamed Attia 5. The Science behind Virtual Reality-Austin Hendy
6. Tools and
Technologies for Virtual Content Creation-Wael Brahim
7. Virtual Content
Design Principles-Rocío Cifuentes-Albeza and Elpidio del Campo-Cañizares 8.
Virtual Storytelling Techniques-Begoña Ivars Nicolás
9. Virtual Content
Distribution Channels-Erkan Sakan and Berna Çelikkaya
10. The Ethics of
Social Representations in the Age of Virtual and Augmented Reality-Galo
Vásconez Merino and Antonella Carpio Arias
11. Ethical Issues in the Use of
VR in the Context of Artificial Intelligence-André Plante
12. Challenges and
Future Trends in Virtual Content Creation-Victoria Mora de la Torre and
Antonio Díaz-Lucena
Raquel Victoria Benítez Rojas is an award-winning entertainment executive, academic leader, and researcher specializing in digital media, communication, and emerging technologies. As Associate Dean at the University of Niagara Falls, she has led global film and animation projects, published extensively on AI and the metaverse, and advised governments on media policy and innovation.