Muutke küpsiste eelistusi

Blood, Bilge and Iron Balls: A Tabletop Game of Naval Battles in the Age of Sail [Pehme köide]

  • Formaat: Paperback / softback, 144 pages, kõrgus x laius: 234x156 mm
  • Ilmumisaeg: 12-Dec-2022
  • Kirjastus: Pen & Sword Military
  • ISBN-10: 1399077309
  • ISBN-13: 9781399077309
  • Formaat: Paperback / softback, 144 pages, kõrgus x laius: 234x156 mm
  • Ilmumisaeg: 12-Dec-2022
  • Kirjastus: Pen & Sword Military
  • ISBN-10: 1399077309
  • ISBN-13: 9781399077309
Blood, Bilge and Iron Balls is a set of wargame rules for naval battles in the age of sail. With them you can recreate the triumphs of Nelson or Hawke or tackle pirates on the Spanish Main. The rules themselves are very simple and easy to learn.

Blood, Bilge and Iron Balls is a set of wargame rules for naval battles in the age of sail. With them you can recreate the triumphs of Nelson or Hawke or tackle pirates on the Spanish Main. The rules themselves are very simple and easy to learn. Each player can easily command a single ship or several, the rules working equally well for a single frigate chasing down a privateer, or a large-scale fleet action with multiple players on each side. The basic rules have been written with the emphasis on providing a fast-playing and fun game, but optional rules are included which will add a greater level of historical realism and detail. A unique card-driven turn sequence prevents the game becoming too predictable. Also included are a selection of scenarios for re-fighting specific historical battles and simple campaign rules. Although intended for use with model ships, the rule book includes sheets of ship counters which can be used to get started. Just add dice, tape measure and pencil and you're ready to play.
Introduction vii
The Rules
1(11)
The Damage Cards
2(1)
The Ship Record Sheets
3(2)
The Crew Icons
5(3)
The Ship's Icons
8(2)
The Fire Control Table
10(2)
Turn Sequence
12(21)
The Sailing Card
13(8)
The Firing Card
21(5)
The Repair Card
26(3)
Boarding Actions
29(4)
Victorious Battles - So Who Won?
33(1)
Optional Rules
34(9)
Carronades
34(1)
French Ships Targeting an Enemy's Sails
34(1)
The British Gunnery Training
35(1)
Running Aground
35(4)
Transport Ships
39(2)
Changes in Wind Direction
41(1)
Fireships
41(2)
Scenarios
43(16)
Scenario One The Battle of the Nile
43(4)
Scenario Two Blockade Breakout
47(4)
Scenario Three Battle Royale!
51(4)
Scenario Four The Parallel Engagement
55(4)
Campaign Rules
59(19)
The Campaign Map
60(4)
The Campaign Sheets
64(5)
The Campaign Rules
69(7)
Victory Conditions
76(2)
Suggestions for Further Reading from Pen and Sword
78(1)
Appendix One The Game Tools 79(6)
Appendix Two The Ship Record Sheets 85(20)
Appendix Three The Nile Scenario Ships 105(28)
Index 133
Alan Abbey is a keen wargamer of long standing, and founder of several wargaming clubs. He is currently studying for his MA in history and is also a keen local historian and former chairman of the Historical Research Group of Sittingbourne