Muutke küpsiste eelistusi

E-raamat: Blood, Bilge and Iron Balls: Naval Wargame Rules for the Age of Sail

  • Formaat: EPUB+DRM
  • Ilmumisaeg: 02-Feb-2012
  • Kirjastus: Pen & Sword Military
  • Keel: eng
  • ISBN-13: 9781783032532
  • Formaat - EPUB+DRM
  • Hind: 7,72 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Lisa ostukorvi
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: EPUB+DRM
  • Ilmumisaeg: 02-Feb-2012
  • Kirjastus: Pen & Sword Military
  • Keel: eng
  • ISBN-13: 9781783032532

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

Blood, Bilge and Iron Balls is a set of wargame rules for naval battles in the age of sail. With them you can recreate the triumphs of Nelson or Hawke or tackle pirates on the Spanish Main. The rules themselves are very simple and easy to learn. Each player can easily command a single ship or several, the rules working equally well for a single frigate chasing down a privateer, or a large-scale fleet action with multiple players on each side. The basic rules have been written with the emphasis on providing a fast-playing and fun game, but optional rules are included which will add a greater level of historical realism and detail. A unique card-driven turn sequence prevents the game becoming too predictable. Also included are a selection of scenarios for re-fighting specific historical battles and simple campaign rules. Although intended for use with model ships, the rule book includes sheets of ship counters which can be used to get started. Just add dice, tape measure and pencil and you're ready to play.
Introduction vii
The Rules
1(11)
The Damage Cards
2(1)
The Ship Record Sheets
3(2)
The Crew Icons
5(3)
The Ship's Icons
8(2)
The Fire Control Table
10(2)
Turn Sequence
12(21)
The Sailing Card
13(8)
The Firing Card
21(5)
The Repair Card
26(3)
Boarding Actions
29(4)
Victorious Battles - So Who Won?
33(1)
Optional Rules
34(9)
Carronades
34(1)
French Ships Targeting an Enemy's Sails
34(1)
The British Gunnery Training
35(1)
Running Aground
35(4)
Transport Ships
39(2)
Changes in Wind Direction
41(1)
Fireships
41(2)
Scenarios
43(16)
Scenario One The Battle of the Nile
43(4)
Scenario Two Blockade Breakout
47(4)
Scenario Three Battle Royale!
51(4)
Scenario Four The Parallel Engagement
55(4)
Campaign Rules
59(19)
The Campaign Map
60(4)
The Campaign Sheets
64(5)
The Campaign Rules
69(7)
Victory Conditions
76(2)
Suggestions for Further Reading from Pen and Sword
78(1)
Appendix One The Game Tools 79(6)
Appendix Two The Ship Record Sheets 85(20)
Appendix Three The Nile Scenario Ships 105(28)
Index 133