The primary objective of this book is to provide an in-depth exploration of the latest advancements in data mining and machine learning. It aims to present readers with a comprehensive understanding of cutting-edge techniques that are shaping the fi...Loe edasi...
Introduction to Computer Graphics with the Vulkan API provides a beginners guide to getting started developing graphical applications. The book focuses on the practical aspects with details regarding technical changes to previous generation approache...Loe edasi...
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
Mike Pender has fulfilled a wish: to set out his life story as lead singer/guitarist and founder member of the Searchers, and tell it exactly as it was. He and his group enjoyed many Top 20 hits and played all over the world, but their huge success w...Loe edasi...
Introduction to Computer Graphics and the Vulkan API reviews core mathematic fundamentals in addition to creating special effects and techniques such as hardware tessellation, compute shaders, lighting, reflections, normal and displacement mapping, s...Loe edasi...
This book presents an introduction to the practical and analytical advantages of dual-quaternions and their potential in the area of graphics and animation. While quaternions have proven themselves as a method for providing an unambiguous, uncumbers...Loe edasi...
This textbook is designed to introduce the reader to the exciting topic of computer graphics from a grounds-up practical perspective. Organised around the Vulkan API, the book includes numerous practical examples in the body of the text as well as e...Loe edasi...
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different fro...Loe edasi...
One of the most challenging tasks in computer games is the generation of smooth, coherent, controllable movement. This enable us to synthesize worlds that are immersive and engaging. Worlds that are not just `visually attractive but also move and c...Loe edasi...
Game C++ Programming A Practical Introduction, presents a beginners approach to writing concise and clear programs for real-time gaming environments. We give simplified implementation examples to help the reader gain a solid understanding whi...Loe edasi...
Game dynamics has become increasingly important over the past few decades with the growth of computational power and the need to develop more realistic, engaging, and interactive environments.Computational Game Dynamics: Principles & Practice, pr...Loe edasi...
Game Inverse Kinematics: A Practical Introduction, presents an uncomplicated practical approach using simplified implementation examples to introduce the reader to inverse kinematic for interactive scenes. The book explains basic principles all the...Loe edasi...