The struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professionals go through every day. The Design Studio Method is a creative problem solving process that allows you to quickly generate ideas, evaluate them, and reach consensus, achieving that balancing act. Brian Sullivans The Design Studio Method gives answers that you have been looking for, showing you how to be innovative and efficient without sacrificing quality and collaboration. This book simplifies the complicated method, explaining each step, each participants involvement, and how to adapt the method to your needs.
The Design Studio Method provides step-by-step procedures to ensure your success. From illumination, to generation, to presentation, all the way to iteration, this book provides the road map youll need to start generating innovate products.
Shows you how to involve all members of the creative processfrom clients to directorsso that everyone participates, critiques, and innovates.
Features real-world examples of Design Studio projects that highlight the successes of this method and ways to adapt it to your needs.
Includes a website that showcases videos covering each step of the method and other procedures that crop up along the way.
Arvustused
"This book has a strong how-to-do-it perspective; software application and Web designers can follow this page-by-page and be successful. The best part is the liberal illustrations with exactly the kind of sketches the book promotes." Rex Hartson, Professor Emeritus, Computer Science, Virginia Tech
Acknowledgements |
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vii | |
Introduction |
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1 | (6) |
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7 | (12) |
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Chapter 2 Creative Thinking in a Design Studio |
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19 | (12) |
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Chapter 3 Creative Thinking with Sketches |
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31 | (18) |
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Chapter 4 Critical Thinking in a Design Studio |
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49 | (10) |
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Chapter 5 Controlling Conversations in a Design Studio |
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59 | (12) |
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Chapter 6 Design Studio Method Overview |
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71 | (10) |
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Chapter 7 Determining the Need |
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81 | (10) |
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Chapter 8 Defining Your Design Problem |
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91 | (8) |
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Chapter 9 Assigning Roles and Responsibilities |
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99 | (8) |
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Chapter 10 Performing User and Design Research |
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107 | (8) |
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Chapter 11 Generating Sketches Separately |
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115 | (8) |
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Chapter 12 Evaluating Sketches as a Team |
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123 | (14) |
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Chapter 13 Voting on the Best Ideas |
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137 | (6) |
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Chapter 14 Producing a Final Mockup |
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143 | (6) |
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Chapter 15 Presenting Your Mockups (or Selling Your Vision to Everyone) |
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149 | (12) |
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Chapter 16 Working Remotely with People |
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161 | (8) |
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Chapter 17 Storing Your Work to Re-visit Later |
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169 | (8) |
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177 | (6) |
Index |
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183 | |
Brian Sullivan is the Director of UX Testing and Research for Tonic3. In his practice, Brian is called upon to facilitate Design Studio Workshops, Brainstorming Sessions, Design Walkthroughs, UX Inspections, and Usability Testing. Brian is the founder of the Big Design Conference, where experts talk on design, usability, and strategy. Brian founded the Big Design Workshops series in 2009, where he teaches UX topics, such as Collaborative Sketching with Design Studios, UX Inspections, and a Usability Boot Camp. Brian is the President of the Dallas User Experience Professionals organization, which meets monthly in Dallas. Brian is a thought leader, who frequently speaks at industry events like SxSW Interactive, UXPA International, IA Summit, Boston UXPA, and Big Design Conference.