Muutke küpsiste eelistusi

Digital Gaming and the Advertising Landscape [Kõva köide]

  • Formaat: Hardback, 206 pages, kõrgus x laius: 234x156 mm, 2 Illustrations, color; 21 Illustrations, black and white
  • Sari: Games and Play
  • Ilmumisaeg: 12-Aug-2019
  • Kirjastus: Amsterdam University Press
  • ISBN-10: 9462987157
  • ISBN-13: 9789462987159
  • Formaat: Hardback, 206 pages, kõrgus x laius: 234x156 mm, 2 Illustrations, color; 21 Illustrations, black and white
  • Sari: Games and Play
  • Ilmumisaeg: 12-Aug-2019
  • Kirjastus: Amsterdam University Press
  • ISBN-10: 9462987157
  • ISBN-13: 9789462987159
The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited.

Digital Gaming and the Advertising Landscape explores the different ways advertising messages can be embedded within digital games. An interdisciplinary approach is used to help explain how persuasive communication works within digital games. It does so by forging new links within the area of game studies where the emphasis of this book clearly lies, while also taking up new subjects such as design theories and their relation to games as well as how this relationship may be used in a practical context.
Acknowledgments 9(2)
Preface 11(4)
1 Digital Games and the Advertising Landscape: An Introduction
15(12)
Part I Digital Games as an Advertising Medium
2 Advergames: A Definition
27(20)
3 Advergames' History
47(20)
4 Advergames' Effectiveness
67(12)
Part II Persuading Players through Digital Games
5 The Procedural School: A Critical Analysis
79(16)
6 Persuasion through Digital Games: A Theoretical Model
95(54)
Part III Advertising through Digital Games
7 Persuasive Strategies for Advergames
149(22)
8 A Case Study: Tern de Tank
171(24)
Conclusions 195(4)
About the Author 199(2)
Index 201
Teresa de la Hera is University Lecturer at Erasmus University Rotterdam where she is member of the Erasmus Research Centre for Media, Communication and Culture and the Research Cluster Gaming Matters. She has been visiting scholar at the University of Amsterdam, and has worked as a researcher at the Centre for the Study of Digital Games and Play at Utrecht University, as well as the communication studies department of the University of Santiago de Compostela (Spain).