Acknowledgments |
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xi | |
Introduction |
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1 | (8) |
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New Media Literacy & Games |
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2 | (3) |
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5 | (4) |
Chapter 1 Games for Learning |
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9 | (18) |
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From Mancala to Kriegspiel |
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10 | (2) |
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12 | (4) |
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16 | (1) |
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17 | (1) |
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18 | (2) |
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Bringing Games into Classrooms |
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20 | (4) |
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Conclusions and Takeaways |
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24 | (1) |
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24 | (1) |
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25 | (1) |
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25 | (2) |
Chapter 2 What Are Games? |
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27 | (18) |
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28 | (4) |
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30 | (2) |
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32 | (5) |
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37 | (1) |
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37 | (3) |
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40 | (3) |
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Conclusions and Takeaways |
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43 | (1) |
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43 | (1) |
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44 | (1) |
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44 | (1) |
Chapter 3 Who Plays Games...and Why |
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45 | (20) |
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Bartle's Player Type Model |
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46 | (5) |
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51 | (2) |
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Pleasant Frustration and the Flow Channel |
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53 | (3) |
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Fun as a Key to Engagement |
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56 | (6) |
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57 | (2) |
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59 | (3) |
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Conclusions and Takeaways |
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62 | (1) |
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62 | (1) |
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62 | (1) |
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63 | (2) |
Chapter 4 Iterative Design |
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65 | (22) |
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67 | (3) |
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Prototyping with Interactive Fiction |
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70 | (5) |
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72 | (1) |
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Chronicles of the Time Society: Independence |
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73 | (2) |
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75 | (3) |
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78 | (2) |
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80 | (1) |
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81 | (1) |
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Conclusions and Takeaways |
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82 | (1) |
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82 | (1) |
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83 | (1) |
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84 | (3) |
Chapter 5 Play-Based Learning |
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87 | (18) |
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87 | (5) |
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92 | (4) |
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93 | (2) |
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95 | (1) |
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96 | (4) |
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98 | (2) |
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The School as a Sandbox: PlayMaker School |
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100 | (2) |
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Conclusions and Takeaways |
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102 | (1) |
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102 | (1) |
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103 | (1) |
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103 | (2) |
Chapter 6 Learning in Cooperative Mode |
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105 | (16) |
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107 | (2) |
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108 | (1) |
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109 | (4) |
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110 | (3) |
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Building Civilizations Together with Historia |
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113 | (2) |
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115 | (2) |
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Conclusions and Takeaways |
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117 | (1) |
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117 | (2) |
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119 | (1) |
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119 | (2) |
Chapter 7 Gamification and Quest-Based Learning |
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121 | (18) |
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122 | (8) |
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123 | (1) |
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124 | (1) |
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125 | (1) |
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126 | (1) |
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126 | (1) |
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126 | (1) |
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127 | (1) |
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Gamification as a Tool... not an Add-on |
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128 | (2) |
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130 | (6) |
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134 | (1) |
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135 | (1) |
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Conclusions and Takeaways |
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136 | (1) |
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137 | (1) |
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138 | (1) |
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138 | (1) |
Chapter 8 Personalized Learning |
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139 | (20) |
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Digital Badges and Learning Pathways |
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141 | (10) |
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142 | (1) |
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Badges and Common Core Skills |
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143 | (1) |
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144 | (2) |
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146 | (3) |
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149 | (2) |
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151 | (5) |
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Adaptive Engines for Learning |
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152 | (2) |
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154 | (1) |
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Games as Adaptive Assessments |
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155 | (1) |
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Conclusions and Takeaways |
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156 | (1) |
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157 | (1) |
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157 | (1) |
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158 | (1) |
Chapter 9 University Game Labs |
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159 | (16) |
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The Bill & Melinda Gates Foundation |
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160 | (3) |
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Games + Learning + Society Center |
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163 | (2) |
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Center for Games and Impact |
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165 | (1) |
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166 | (6) |
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Thoreau in a Sandbox: Walden, the Game |
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167 | (1) |
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Nutritional Education with Virtual Sprouts |
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168 | (1) |
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Adventurous Dreaming Highflying Dragon |
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169 | (1) |
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Gaming College Admissions: Future Bound |
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170 | (2) |
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Conclusions and Takeaways |
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172 | (1) |
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172 | (1) |
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173 | (1) |
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173 | (2) |
Chapter 10 Video Games for Learning |
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175 | (20) |
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176 | (2) |
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178 | (1) |
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GlassLab: Games, Learning, and Assessment |
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179 | (6) |
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SimCityEDU: Pollution Challenge! |
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180 | (3) |
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Mars Generation One: Argubot Academy |
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183 | (2) |
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185 | (2) |
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187 | (1) |
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188 | (3) |
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Conclusions and Takeaways |
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191 | (1) |
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191 | (2) |
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193 | (1) |
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194 | (1) |
Chapter 11 Communities of Play |
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195 | (14) |
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196 | (2) |
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198 | (2) |
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200 | (1) |
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201 | (1) |
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Modding Communities: From Doom to Minecraft |
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202 | (2) |
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Conclusions and Takeaways |
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204 | (1) |
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205 | (1) |
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205 | (1) |
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206 | (3) |
Chapter 12 Creating Digital Games |
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209 | (14) |
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The National STEM Video Game Challenge |
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210 | (2) |
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Click-and-Drag with Sploder and Gamestar Mechanic |
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212 | (1) |
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Visual Programming Languages |
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213 | (5) |
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213 | (1) |
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Puzzle Challenges with Tynker |
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214 | (2) |
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Coding on a Tablet with Hopscotch |
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216 | (2) |
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218 | (2) |
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Conclusions and Takeaways |
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220 | (1) |
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220 | (1) |
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221 | (1) |
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222 | (1) |
Chapter 13 Games to Change the World |
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223 | (15) |
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Mission US and Social History |
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224 | (4) |
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228 | (2) |
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230 | (1) |
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231 | (7) |
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The 11th Annual Games for Change Festival |
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233 | (1) |
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234 | (1) |
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235 | (2) |
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237 | (1) |
The Future |
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238 | (1) |
Conclusions and Takeaways |
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239 | (1) |
Lesson Plan Ideas |
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240 | (1) |
Games |
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240 | (1) |
Resources |
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241 | (2) |
References |
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243 | (12) |
Index |
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255 | |