Graph processing involves the manipulation, analysis, and traversal of graph data structures. Graphs consist of vertices/nodes connected by edges/links, representing relationships between entities. Graph processing is crucial in various domains like...Loe edasi...
This book delivers a chronological survey of the author’s work. He is a pioneer in computer graphics/art, user interface/user-interaction design, information-oriented graphic desig...Loe edasi...
Explore the evolving intersection of traditional sculpture, digital modeling, 3D printing, procedural generation, artificial intelligence, and immersive virtual spaces. The book examines how contemporary art moves between Apollonian order and Dionys...Loe edasi...
This book aims to present readers with various automation possibilities in the field of desktop publishing and to encourage them to integrate these into their workflows in order to increase the efficiency and effectiveness of their design and prod...Loe edasi...
Data visualizations are increasingly used to communicate essential insights. However, these visualizations are inaccessible to screen-reader users, further exacerbating the digital divide. Evidence shows that creators have minima...Loe edasi...
This book continues to explore the question of how Human-Computer Interaction (HCI) can learn from art. It considers how the HCI research agenda can be advanced by looking at art research and how HCI practitioners can improve creativity support and...Loe edasi...
Trish and Chris Meyer and Lee Lanier share over 20 years of hard-earned, real-world film and video production experience inside the sixth edition of this critically-acclaimed text. Far more than a step-by-step review of the features in AE, readers...Loe edasi...
Trish and Chris Meyer and Lee Lanier share over 20 years of hard-earned, real-world film and video production experience inside the sixth edition of this critically-acclaimed text. Far more than a step-by-step review of the features in AE, readers...Loe edasi...
Have you ever watched a captivating adventure or science fiction movie, played an intricate and immersive computer game, or seen a TV commercial where objects like cars, gas pumps, or biscuits act like people and wondered, How do they do that? I...Loe edasi...
Get a thorough understanding of ray tracing and GPU architecture starting with CUDA with examples in DXR (DirectX Ray Tracing API). A Path tracer implementation will be presented to cover the practical side. We will present main intersectio...Loe edasi...
Understand how to combine computer vision and generative art. The book shows how computer vision methods can be applied to art.The book will start with an introductory chapter on computer vision and generative art followed by chapters on sp...Loe edasi...
This textbook teaches you how to use MATLAB to create high-quality graphs using student-friendly statistical data at a level of mathematics accessible to middle or high school students. With more than 500 illus...Loe edasi...
(Ilmumisaeg: 19-Oct-2025, Hardback, Kirjastus: Springer International Publishing AG, ISBN-13: 9783031945922)
This second edition introduces Python programming to readers with little or no prior experience, specifically tailored for physicists and natural sciences students. The book begins with interactive Python exercises to foster f...Loe edasi...
Come on a tour of modern CSS. This example-driven book demonstrates the concepts by showing code examples, screenshots, and diagrams to help clearly communicate the information.Youll start with the very basics of CSS: box model, colors, se...Loe edasi...
Dieses Buch beschreibt die Möglichkeiten der Teleportation im Metaversum. Die Grenzen der virtuellen Realität werden ausgelotet und ein Blick in die Zukunft gewagt. Durch Markteintritt von Facebook (nun Meta) und Unreal ins Metaversum (beide mit mil...Loe edasi...