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Recreating Built Heritage for Cities: Creating Accurate HBIM 3D Buildings for Use in Unreal Engine 5 [Pehme köide]

  • Formaat: Paperback / softback, 300 pages, kõrgus x laius: 254x178 mm, Approx. 300 p., 1 Paperback / softback
  • Ilmumisaeg: 29-Sep-2025
  • Kirjastus: APress
  • ISBN-13: 9798868817717
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  • Formaat: Paperback / softback, 300 pages, kõrgus x laius: 254x178 mm, Approx. 300 p., 1 Paperback / softback
  • Ilmumisaeg: 29-Sep-2025
  • Kirjastus: APress
  • ISBN-13: 9798868817717
Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max. 



Youll first look at how a buildings styling has changed with time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the owners of the time and why.



Youll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance is provided. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings. 



What You Will Learn 







 Create heritage buildings in Autodesk Revit Explore importing historically accurate buildings to Unreal Engine 5  Find out how to use HBIM within Unreal Engine 5



Who This Book Is For



Architects, historians, urban planners, heritage enthusiasts, virtual technologists, and film/game professionals with no to little experience with Autodesk Maya and/or UE5 will find the book beneficial for recreating 3d worlds/environments.
Chapter  1: What is HBIM?.
Chapter  2: History and Benefits of HBIM.-
Chapter  3: Creating an HBIM 3D Model for a City Across Different Eras.-
Chapter  4: Step One: Data Collection.
Chapter  5: Step Two:
Pre-Processing.
Chapter  6: Step Three: Building the 3D Model.
Chapter  7:
Step Four: Adding Context.
Chapter  8: Step Five: Post-Processing and
Analysis.
Chapter  9: Conclusion.
Dr. Deborah Wilson is Director and Founder of Virtual Cities Ltd., and Time Tourist Ltd., and previously Senior Lecturer and Program Leader for several of the Digital Media, CAD, and 3D programs. She is also Owner/Designer of The Talking Walls, a research platform for visually-rich multimedia educative applications designed to explore cultural heritage sites across specific time-slices, defined by architectural changes to the property.