(Ilmumisaeg: 20-Oct-2025, Paperback / softback, Kirjastus: Morgan Kaufmann Publishers In, ISBN-13: 9780443135125)
Computer Animation: Algorithms and Techniques, Fourth Edition surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with thr...Loe edasi...
Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, esp...Loe edasi...
(Ilmumisaeg: 14-Sep-2025, Hardback, Kirjastus: Springer International Publishing AG, ISBN-13: 9783031945922)
This second edition introduces Python programming to readers with little or no prior experience, specifically tailored for physicists and natural sciences students. The book begins with interactive Python exercises to foster f...Loe edasi...
This textbook teaches you how to use MATLAB to create high-quality graphs using student-friendly statistical data at a level of mathematics accessible to middle or high school students. With more than 500 illus...Loe edasi...
John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely r...Loe edasi...
Fotis Liarokapis, Maria Shehade, Andreas Aristidou, Yiorgos Chrysanthou
Sari: Springer Series on Cultural Computing
(Ilmumisaeg: 03-Jul-2025, Hardback, Kirjastus: Springer International Publishing AG, ISBN-13: 9783031610172)
The aim of this edited book is to provide a point of reference for the latest advancements in the different fields of interactive media applied in Digital Cultural Heritage research, ranging from visual data acquisition, classification, analysis a...Loe edasi...
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
ActionScript 3 is the foundation language for Adobes entire Flash Platform, which can be used to build applications of unprecedented richness and power. In just 24 lessons of one hour or less, Sams Teach Yourself Adobe ActionScript 3 CS4 in 24 Ho...Loe edasi...
This book equips readers with the fundamentals of 3DCG that support the advanced technologies. The content of this book is divided into four categories: modeling, rendering, character animation, and physical simulation, and each is explained in a...Loe edasi...
Game Design for Free to Play Live Service is the ultimate guide to designing successful free-to-play mobile games. Based on a decade of experience at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mech...Loe edasi...
This book focuses on the intelligent perception and interaction module in intelligent robotic systems, establishes a multidisciplinary cross-fertilization knowledge system, explores the related technology frontiers and research frontiers as compre...Loe edasi...
Learn to automate tasks, develop custom extensions, and procedurally generate meshes in Blender. This book will show you how to streamline virtually every stage of the 3D modeling pipeline for your next game or animation project.Start with...Loe edasi...
As an efficient 3D vision solution, point clouds have been widely applied into diverse engineering scenarios, including immersive media communication, autonomous driving, reverse engineering, robots, topography mapping, digital twin city, medical...Loe edasi...
Point cloud data is, in its simplest form, a detailed digital representation of a 3D object and has applications in many fields. In the book chapters, which include different disciplines of use of point cloud technology and their practical applicati...Loe edasi...
This book concisely describes the technologies, human perception, and cognition issues relevant to autonomous vehicles. It also gives an insight in the changes bring about our future everyday lives.Autonomous vehicles a...Loe edasi...
Continue to explore how to digitally restore your old historical photos in Photoshop for print out or to use online as still photos. As you progress through this volume’s chapters, you’ll look at some of the many color adjustments and filters that...Loe edasi...
mso-font-kerning: 0pt;>Das Buch zeigt, wie KI für optimale Ergebnisse in der Videokreation eingesetzt werden kann, einschließlich der Arbeit mit Prompts und der Nutzung der neuen KI-Videogeneratoren....Loe edasi...
In this book, John Vince has reviewed and edited the third edition and added chapters on statistics, Georg Riemann’s hypothesis, eigen vectors, curves, analytic geometry and Fourier analysis. These subjects complement the existing chapter...Loe edasi...