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Sams Teach Yourself ActionScript 3 in 24 Hours [Pehme köide]

  • Formaat: Paperback / softback, 400 pages, kõrgus x laius: 232x191 mm
  • Sari: Sams Teach Yourself
  • Ilmumisaeg: 28-Jun-2025
  • Kirjastus: Sams Publishing
  • ISBN-10: 0672330660
  • ISBN-13: 9780672330667
  • Pehme köide
  • Hind: 49,14 €*
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  • Formaat: Paperback / softback, 400 pages, kõrgus x laius: 232x191 mm
  • Sari: Sams Teach Yourself
  • Ilmumisaeg: 28-Jun-2025
  • Kirjastus: Sams Publishing
  • ISBN-10: 0672330660
  • ISBN-13: 9780672330667
ActionScript 3 is the foundation language for Adobe's entire Flash Platform, which can be used to build applications of unprecedented richness and power. In just 24 lessons of one hour or less, Sams Teach Yourself Adobe ActionScript 3 CS4 in 24 Hours will help ActionScript 3 beginners and upgraders gain true mastery over ActionScript 3, so they can build production applications for virtually any environment. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping you learn all of ActionScript 3's core features and techniques from the ground up. Friendly, accessible, and conversational, this book gives ActionScript 3 beginners a practical grounding in the entire language, without ever becoming overwhelming or intimidating. Coverage includes: creating interactivity, working with data and multimedia, using XML, designing effective programs, troubleshooting and debugging, and much more. Throughout, step-by-step instructions carefully walk you through the most common ActionScript 3 questions, issues, and tasks... Q and As, Quizzes, and Exercises help you build and test their knowledge... "Did You Know?" tips offer you insider advice and shortcuts... and "Watch Out!" alerts help you avoid problems. By the time you've finished with these lessons, you won't just understand ActionScript 3: you'll be comfortable using it in real-world projects.
PART
1. ACTIONSCRIPT BASICS
Hour
1. Where to ActionScript
Hour
2. Translating Thoughts to Code
Hour
3. Getting out of the Timeline
Hour
4. Understanding Datatypes (and Variables)
Hour
5. Listening for Trees Falling (Event based programming)
Hour
6. Assembling Building Blocks of Code
Hour
7. Consolidating Code Using Functions (could be Using Functions)
Hour
8. Manipulating Text and Handling Keyboard Events
Hour
9. Applying the Basics

PART
2. ADVANCED ACTIONSCRIPTING
Hour
10. Storing Multiple Values in Arrays
Hour
11. Drawing & Transforming Graphics Using Code
Hour
12. Pushing Pixels with the Bitmap Classes
Hour
13. Loading External Data
Hour
14. Using XML
Hour
15. Playing Sounds and Video with Code

PART
3. OBJECT ORIENTED PROGRAMMING AND CUSTOM CLASSES
Hour
16. Creating Custom Classes
Hour
17. Dispatching Custom Events
Hour
18. Extending Classes to Add Functionality
Hour
19. Extending Components and Native Classes
Hour
20. Understanding OOP
Hour
21. OOP Architectures and Design Patterns

PART
4. APPLIED ACTIONSCRIPT
Hour
22. Constructing Projects
Hour
23. Developing a Programmer's Attitude
Hour
24. Bulletproofing Your Code with Debugging and Testing
Philip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He is author of the best-selilng Sams Teach Yourself Flash in 24 Hours and the highly-regarded Flash ActionScripting (New Riders). He frequently presents at Flash and Adobe development conferences, contributes to Flash publications, and has taught Flash and other Adobe authoring tools in workshops worldwide. Kerman programmed the all-Flash website www.m-three.com for Paris France Inc., a site that was included in both Communication Arts Interactive Design Annual and the British Design and Art Direction Annual.