Jumpstart! Spanish and Italian presents a collection of simple to use, multi-sensory games and activities which will jumpstart students? understanding of modern languages in action. If you are one of the thousands of teachers looking for a range of practical and fun ideas to teach languages engagingly, then this is also the perfect book for you. A range of innovative ideas to help you set the scene in your language classroom are presented first. These are followed by a feast of short and simple activities designed to help you make quick starts with your students and hold their attention. The focus throughout is on communicative action, bringing languages alive with all activities presented in two languages: Spanish and Italian. Specifically written to help teachers work within the guidelines of the new curriculum, activities in the book will help pupils to:-Listen, respond and understand key elements of the target language; Speak in phrases and sentences with appropriate pronunciation; Express and communicate simple ideas with clarity; Write phrases and short sentences; Develop an understanding of basic grammar; Learn songs and simple poems in the language studied; Engage in active learning through a range of varied activities. Jumpstart! Spanish and Italian will celebrate the joys of language, and coherent expression; of finding just the right words or phrases to express what you want to say.
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games.Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.