This open access book presents insights into young peoples learning and identity processes in competitive gaming contexts. Offering findings produced in collaboration with the participants, the authors shed light on the gaming cultures and communities that are important in young peoples lives as citizens in contemporary societies. They also display methodological innovations, such as screen recordings made by participants, which break new ground in the study of social interaction in games. Alongside these new insights into study design for digitally-mediated social interaction, the authors equip researchers and teachers with the skills to create interactional spaces which meet the complexities of student learning, individualisation and identity construction.
1.Its me, its me, its me! Introduction.- 2.So, are we allowed to
swear and say stuff? methodology of sharing a game.- 3.When one sees
nothing and do not get information! in-game interaction and collaboratio.-
4."Do you remember how you smoke stairs" learning to become a team player.-
5.My rank is kind of high, not to diss you guys - situated player
identities.- 6.Discussion.
Matilda Ståhl is a Post-doctoral Research Fellow at Tampere University, Finland.
Fredrik Rusk is Associate Professor at Åbo Akademi University, Finland.