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1 | (12) |
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Anna-Sofia Alklind Taylor |
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Matchmaker: Interpersonal Touch in Gaming |
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13 | (12) |
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Doing it Right: Combining Edutainment Format Development and Research |
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25 | (1) |
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Virtual Apple Tree Pruning in Horticultural Education |
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26 | (12) |
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An Arehitecture for Flexible Entity Configuration in a Simulation Environment |
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38 | (11) |
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A Distributed Multi-agent Architecture in Simulation Based Medical Training |
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49 | (1) |
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Digital Museum and Digital Heritage |
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A Review on Angmented Reality for Virtual Heritage System |
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50 | (12) |
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Mixing Teleroboties and Virtual Reality for Improving Immersion in Artwork Perception |
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62 | (12) |
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Developing a Film-Based Learning System with English Verbal Reduced Forms for Supporting English Listening Compreheusion |
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74 | (11) |
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An Interactive 3D Exhibition System with Global Illmuniation for Digital Museum |
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85 | (8) |
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93 | (8) |
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E-Learning: The Strategies of Learning Culture and Arts |
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101 | (7) |
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SoundTag: RFID Based Wearable Computer Play Tool for Children |
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108 | (1) |
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Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form |
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109 | (1) |
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Game Design and Development |
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Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems |
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110 | (10) |
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CharanisML: A Flexible Virtual Actor Control Interface |
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120 | (13) |
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Game Balance Principles in MMORPG with Pet System |
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133 | (8) |
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An Approach to Evaluation Component Design in Building Serious Game |
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141 | (8) |
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Do Improve Typing Skill but No Significant Difference between Drill-Based and Game-Based Typing Software |
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149 | (1) |
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Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games |
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150 | (12) |
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Michael D. Kickmeier-Rust |
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Game-Like Simulations for Online Adaptive Learning: A Case Study |
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162 | (12) |
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Baltasar Fernandez-Manjon |
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Motivational Factors in Educational MMORPGs: Some Implications for Education |
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174 | (1) |
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Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations |
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175 | (1) |
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Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company |
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176 | (8) |
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Social and Cultural Issues |
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An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills |
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184 | (12) |
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Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory Study |
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196 | (12) |
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Towards Intelligent Computer Assisted Educational Role-Play |
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208 | (12) |
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Reflective Learning through Playing Digital Game the Sims 2 |
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220 | (8) |
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Storytelling and Narrative in Education |
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A Story Authoring System for Children |
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228 | (11) |
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Simplilied Creation and Presentation of Non-linear Adaptive Content |
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239 | (12) |
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Bellina Harriehausen-Miihlbaucr |
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Exploration of Alfect Sensing from Speech and Metaphorical Text |
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251 | (12) |
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Game-Based Learning/Training |
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QuizMASter - A Multi-Agent Game-Style Learning Activity |
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263 | (10) |
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The Effeets of Type of Interactivity in Experiential Game-Based Learning |
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273 | (10) |
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Virtual Sport System for Optimum Exercising Based on a User Model |
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283 | (8) |
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Engaging Kids with the Concept of Sustainability Using a Commercial Videogame-A Case Study |
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291 | (1) |
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Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education |
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292 | (1) |
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Learning English through Serious Games - Reflections on Teacher and Learner Performance |
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293 | (1) |
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VR-Based Education/Training |
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ELEIN: E-Learning with 3D Interactive Emotional Agents |
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294 | (12) |
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Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control |
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306 | (10) |
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Adaptation in Collaborative Virtual Environments for Training |
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316 | (12) |
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Pushdown Automata Simulator |
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328 | (11) |
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Construction Knowledge Transfer through Interactive Visualization |
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339 | (12) |
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Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds |
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351 | (12) |
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Research on Using Cult3D and Java to Realize Virtual Assembly |
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363 | (8) |
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Design and Implementation of Operation Replay for Virtual Experiment |
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371 | (8) |
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Vision and Imaging Technology in Games |
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Adaptive Lip Feature Point Detection Algorithm for Real-Time Computer Vision-Based Smile Training System |
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379 | (11) |
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Fast Shape-Simplifying Image Abstraction Using Graphics Hardware |
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390 | (9) |
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Educational Robot and Toy |
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Music-Making and Musical Compreheusion with Robotic Building Blocks |
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399 | (11) |
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AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers |
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410 | (12) |
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Edutainment Roboties as Learning Tool |
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422 | (1) |
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Augmented Reality in Education/Training |
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Designing a DSL Solution for the Domain of Augmented Reality Software Applications Specification |
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423 | (12) |
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A Study of Virtual Product Presentation with Whiteboard and Its Effect on Users Perception |
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435 | (9) |
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Survey on Collaborative AR for Multi-user in Urban Studies and Planning |
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444 | (12) |
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Enriching Users' Edutainment through Embodied Video Interactive Games |
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The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students |
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456 | (8) |
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From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience |
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464 | (9) |
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Kindergartners Color Preference and Temperament in Embodied Interactive Video Game |
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473 | (6) |
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Researches on Educational Robots of Taiwan e-Learning and Digital Archives Program |
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Researches on Using Robots in Education |
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479 | (4) |
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A Task-Based Role-Playing Game with Educational Robots for Learning Language |
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483 | (6) |
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Design of an Interactive Table for Mixed-Reality Learning Environments |
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489 | (6) |
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A Study of Collaboration and Conflicts Using Multi-robots |
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495 | (6) |
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A Case Analysis of Creative Spiral Instruction Model and Students' Creative Problem Solving Performance in a LEGO® Robotics Course |
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501 | (5) |
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Gender Heterogeneous Groups in Cooperative Learning Applied in ``Robots in Creative Course'': A Pilot Study |
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506 | (6) |
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Exploring Children's Perceptions of the Robots |
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512 | (6) |
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Development of an Emotional Robot as a Teaching Assistant |
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518 | (6) |
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Researches on Innovative Design of Learning Software and Content |
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Empirical Research and Design of M-Learning System for College English |
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524 | (12) |
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Designing an e-Learning Reactivate Promotion for Unpopular Collections in Academic Library |
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536 | (8) |
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Multi-media e-Learning Platform Using Green Design with Near-Real Approach |
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544 | (7) |
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Interactive Whiteboard Teaching in English Education Based on Dual Code Theory and Bloom Teaching Quality |
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551 | (8) |
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A Cognitive-Interactive Approach to Chinese Characters Learning: System Design and Development |
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559 | (6) |
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An Automatic Course Generation System for Organizing Existent Learning Objects Using Particle Swarm Optimization |
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565 | (6) |
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The Experience of Adopting Game-Based Learning in Library Instruction |
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571 | (6) |
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Author Index |
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577 | |