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Learning by Playing. Game-based Education System Design and Development: 4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings 2009 ed. [Pehme köide]

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  • Formaat: Paperback / softback, 579 pages, kõrgus x laius: 235x155 mm, kaal: 908 g, XVII, 579 p., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 5670
  • Ilmumisaeg: 20-Jul-2009
  • Kirjastus: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642033636
  • ISBN-13: 9783642033636
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  • Formaat: Paperback / softback, 579 pages, kõrgus x laius: 235x155 mm, kaal: 908 g, XVII, 579 p., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 5670
  • Ilmumisaeg: 20-Jul-2009
  • Kirjastus: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642033636
  • ISBN-13: 9783642033636
With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of Edutainment has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 911, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.
Interactions in Games
Gamers against. All Odds
1(12)
Anna-Sofia Alklind Taylor
Per Backlund
Henrik Engstrom
Mikael Johannesson
Mikael Lebram
Matchmaker: Interpersonal Touch in Gaming
13(12)
Cody Walls
Ehud Sharlin
Peter Woytiuk
Doing it Right: Combining Edutainment Format Development and Research
25(1)
Simon Staffans
Annika Wiklund-Engblom
Marc Hassenzahl
Susanne Sperring
Simulation and Animation
Virtual Apple Tree Pruning in Horticultural Education
26(12)
Ning Xia
Ai-Shuang Li
Dan-Feng Huang
An Arehitecture for Flexible Entity Configuration in a Simulation Environment
38(11)
Changgu Kang
Yoosoo Oh
Woonlack Woo
A Distributed Multi-agent Architecture in Simulation Based Medical Training
49(1)
Jun Hu
Loe Feijs
Digital Museum and Digital Heritage
A Review on Angmented Reality for Virtual Heritage System
50(12)
Zakiah Noh
Mohd Shahrizal Sunar
Zhigeng Pan
Mixing Teleroboties and Virtual Reality for Improving Immersion in Artwork Perception
62(12)
Luca Brayda
Nicolas Alollet
Ryad Chellali
Developing a Film-Based Learning System with English Verbal Reduced Forms for Supporting English Listening Compreheusion
74(11)
Jie-Chi Yang
Yi-Lung Lin
Ching-L. Chung
An Interactive 3D Exhibition System with Global Illmuniation for Digital Museum
85(8)
Gang Bai
Yue Qi
Lishe System
93(8)
Zongquan Ma
Yue Qi
Ling Zhao
E-Learning: The Strategies of Learning Culture and Arts
101(7)
Chen-Wo Kuo
Jiann-Min Yang
Quo-Ping Lin
Maiga Chang
SoundTag: RFID Based Wearable Computer Play Tool for Children
108(1)
Ryoko Ueoka
Hiroki Kobayashi
Michitake Hirose
Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form
109(1)
Masato Soga
Shota Kuriyama
Hirokazu Taki
Game Design and Development
Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems
110(10)
Sujing Zhang
Hanjie Gu
CharanisML: A Flexible Virtual Actor Control Interface
120(13)
Sebastian A. Weiß
Florian Berger
Alexander Marbach
Wolfgang Muller
Game Balance Principles in MMORPG with Pet System
133(8)
Linlin Shui
Guangzheng Fei
Guoyu Sun
Chi Wa Leong
An Approach to Evaluation Component Design in Building Serious Game
141(8)
Sanya Liu
Wan Ding
Do Improve Typing Skill but No Significant Difference between Drill-Based and Game-Based Typing Software
149(1)
Chun-Hung Lin
Eric Zhi-Feng Liu
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
150(12)
Christina M. Steiner
Michael D. Kickmeier-Rust
Dietrich Albert
Game-Like Simulations for Online Adaptive Learning: A Case Study
162(12)
Javier Torrente
Pablo Moreno-Ger
Baltasar Fernandez-Manjon
Angel del Blanco
Motivational Factors in Educational MMORPGs: Some Implications for Education
174(1)
Kuo-Hsun Hung
Charles Kinzer
Cheng-Ling Alice Chen
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations
175(1)
Peayton Chen
Rita Kuo
Maiga Chang
Jia-Sheng Heh
Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company
176(8)
Eduardo Werneek
Maiga Chang
Social and Cultural Issues
An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills
184(12)
Takuji Narumi
Tomohiro Akagawa
Young Ah Scong
Michitaka Hirose
Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory Study
196(12)
Phaedra Mohammed
Permanand Mohan
Towards Intelligent Computer Assisted Educational Role-Play
208(12)
Mei Yii Lim
Ruth Aylett
Sibylle Enz
Michael Kriegel
Natalie Vannini
Lynne Hall
Susan Jones
Reflective Learning through Playing Digital Game the Sims 2
220(8)
Hui-Chun Hsiao
Storytelling and Narrative in Education
A Story Authoring System for Children
228(11)
Danli Wang
Tingling Yin
Fang Peng
Jinquan Xiong
Hongan Wang
Guozhong Dai
Simplilied Creation and Presentation of Non-linear Adaptive Content
239(12)
Oliver Schneider
Udo Bleimann
Andrew D. Phippen
Bellina Harriehausen-Miihlbaucr
Exploration of Alfect Sensing from Speech and Metaphorical Text
251(12)
Li Zhang
Game-Based Learning/Training
QuizMASter - A Multi-Agent Game-Style Learning Activity
263(10)
Mark Dulehuk
Khalid Aziz Muhammadi
Fuhua Lin
The Effeets of Type of Interactivity in Experiential Game-Based Learning
273(10)
Ming-Puu Chen
Li-Chun Wang
Virtual Sport System for Optimum Exercising Based on a User Model
283(8)
Kazumoto Tanaka
Takayuki Kataoka
Makoto Hasegawa
Engaging Kids with the Concept of Sustainability Using a Commercial Videogame-A Case Study
291(1)
Panagiotis Tragazikis
Michael Meimaris
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
292(1)
Jon Preston
Briana Morrison
Learning English through Serious Games - Reflections on Teacher and Learner Performance
293(1)
Bente Meyer
VR-Based Education/Training
ELEIN: E-Learning with 3D Interactive Emotional Agents
294(12)
Amalia Ortiz
David Oyarzun
Maria del Puy Carretero
Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control
306(10)
Mathieu Hopmann
Daniel Thalmann
Frederic Vexo
Adaptation in Collaborative Virtual Environments for Training
316(12)
Stephanie Gerbaud
Valerie Gouranton
Bruno Arnaldi
Pushdown Automata Simulator
328(11)
Mohamed Hamada
Construction Knowledge Transfer through Interactive Visualization
339(12)
Paul Woodard
Shafee Ahamed
Roberto Canas
John Dickinson
Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds
351(12)
Jason MacGregor
Steve Leung
Research on Using Cult3D and Java to Realize Virtual Assembly
363(8)
Ruwei Yun
Baoyun Zhang
Zhigeng Pan
Design and Implementation of Operation Replay for Virtual Experiment
371(8)
Jiufei Tang
Xingming Ouyang
Junqing Yu
Liefu Ai
Vision and Imaging Technology in Games
Adaptive Lip Feature Point Detection Algorithm for Real-Time Computer Vision-Based Smile Training System
379(11)
Youngkyoon Jang
Woonlack Woo
Fast Shape-Simplifying Image Abstraction Using Graphics Hardware
390(9)
Hanli Zhao
Xiaogang Jin
Jianbing Shen
Li Shen
Ruifang Pan
Educational Robot and Toy
Music-Making and Musical Compreheusion with Robotic Building Blocks
399(11)
Nicls Kristian Barendsen
Carslen Jessen
Jacob Nielsen
AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers
410(12)
Sjrick Alers
Jun Hu
Edutainment Roboties as Learning Tool
422(1)
Eleonora Bilolla
Lorella Gabriele
Rocco Servidio
Assunta Tavernise
Augmented Reality in Education/Training
Designing a DSL Solution for the Domain of Augmented Reality Software Applications Specification
423(12)
Andre Rossi
Vasco Amaral
Bruno Barroca
A Study of Virtual Product Presentation with Whiteboard and Its Effect on Users Perception
435(9)
Wu-Yuin Hwang
Siao-Han Syu
Jung-Lung Hsu
Chio-Tan Kuo
Survey on Collaborative AR for Multi-user in Urban Studies and Planning
444(12)
Ajune Wanis Ismail
Mohd Shahrizal Sunar
Enriching Users' Edutainment through Embodied Video Interactive Games
The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students
456(8)
Chih-Min Tsai
Jon-Chao Hong
Ya-Jiuan Ho
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience
464(9)
Ming-Yuch Hwang
Jon-Chao Hong
Jyh-Tsorng Jong
Chia-Kun Lee
Hsing-Yun Chang
Kindergartners Color Preference and Temperament in Embodied Interactive Video Game
473(6)
Jyh-Tsorng Jong
Yin-Wen Lee
Jon-Chao Hong
Ming-Yuch Hwang
Yung-Wei Hao
Researches on Educational Robots of Taiwan e-Learning and Digital Archives Program
Researches on Using Robots in Education
479(4)
Liang-Yi Li
Chih-Wei Chang
Gwo-Dong Chen
A Task-Based Role-Playing Game with Educational Robots for Learning Language
483(6)
Gwo-Dong Chen
Chih-Wei Chang
Design of an Interactive Table for Mixed-Reality Learning Environments
489(6)
Mu-Chun Su
Gwo-Dong Chen
Yi-Shan Tsai
Ren-Hao Yao
Chung-Kuang Chou
Yohannes Budiono Jinawi
De-Yuan Huang
Yi-Zeng Hsieh
Shih-Chieh Lin
A Study of Collaboration and Conflicts Using Multi-robots
495(6)
Wu-Yuin Hwang
Sheng-Yi Wu
Chien-Ming Chen
Yung-Hsun Hsieh
A Case Analysis of Creative Spiral Instruction Model and Students' Creative Problem Solving Performance in a LEGO® Robotics Course
501(5)
Chun-Hung Lin
Eric Zhi-Feng Liu
Chan-Hsin Kou
Marjo Virnes
Erkki Sutinen
Shan-Shan Cheng
Gender Heterogeneous Groups in Cooperative Learning Applied in ``Robots in Creative Course'': A Pilot Study
506(6)
Chen-Yi Wang
Tzu-Chien Liu
Yi-Chun Lin
Exploring Children's Perceptions of the Robots
512(6)
Yi-Chun Lin
Tzu-Chien Liu
Maiga Chang
Shiau-Ping Yeh
Development of an Emotional Robot as a Teaching Assistant
518(6)
Jwu-E Chen
Lu-Tsou Yeh
Hua-Hsiang Tseng
G-W Wu
In-Hang Chung
Researches on Innovative Design of Learning Software and Content
Empirical Research and Design of M-Learning System for College English
524(12)
Wei Wang
Shaochun Zhong
Zhuo Zhang
Senlin Lv
Lina Wang
Designing an e-Learning Reactivate Promotion for Unpopular Collections in Academic Library
536(8)
Bo-Yen Wang
Yuan-Hsun Liao
Chia-Ming Liu
Ming-Hsiang Su
Pao-Ta Yu
Multi-media e-Learning Platform Using Green Design with Near-Real Approach
544(7)
Yuan-Hsun Liao
Chia-Ming Liu
Bo-Yen Wang
Ming-Hsiang Su
Xiaso-Hui Lee
Pao-Ta Yu
Interactive Whiteboard Teaching in English Education Based on Dual Code Theory and Bloom Teaching Quality
551(8)
Chia-Ming Liu
Bo-Yen Wang
Yuan-Hsun Liao
Ming-Hsiang Su
Pao-Ta Yu
A Cognitive-Interactive Approach to Chinese Characters Learning: System Design and Development
559(6)
Yu-Ju Lan
Yao-Ting Sung
Chia-Yu Wu
Rui-Lin Wang
Kuo-En Chang
An Automatic Course Generation System for Organizing Existent Learning Objects Using Particle Swarm Optimization
565(6)
Yen-Ting Lin
Shu-Chen Cheng
Jin-Tan Yang
Yuch-Min Huang
The Experience of Adopting Game-Based Learning in Library Instruction
571(6)
Sheng-Hui Hsu
Shu-Chen Cheng
Yueh-Min Huang
Author Index 577