Foreword |
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xi | |
Introduction: The Importance of Creativity, Innovation, and Technology Integration in the Early Years |
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xiii | |
Innovation and Learning Skills |
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xv | |
Defining Terms |
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xvi | |
Features of This Book |
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xvii | |
Suggestions for Using This Book |
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xix | |
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Chapter 1 Incorporating Creativity, Innovation, and Technology Integration in the Early Years |
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1 | (28) |
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2 | (1) |
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Student as Digital Citizen and Innovative Designer |
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2 | (2) |
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4 | (2) |
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6 | (1) |
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Inside the Box: Systematic Inventive Thinking |
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7 | (5) |
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12 | (3) |
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Using Technology Purposefully |
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15 | (4) |
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Collaboration to Support Creativity and Innovation |
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19 | (6) |
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Projects to Nurture Young Innovators |
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25 | (1) |
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26 | (3) |
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Chapter 2 Building a Community for Risk-Taking and Innovation |
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29 | (20) |
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29 | (1) |
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Student as Innovative Designer |
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30 | (1) |
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31 | (2) |
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Supporting Teachers in Taking Risks |
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33 | (2) |
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Creating Trauma-Sensitive Environments that Support Healthy Risks |
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35 | (3) |
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Community Building to Support Risk-Taking |
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38 | (3) |
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Techniques for Supporting Risk-Taking in the Classroom and Beyond |
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41 | (4) |
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Projects for Building Community to Support Risk-Taking |
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45 | (3) |
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48 | (1) |
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Chapter 3 Collaborating with Families on Student Learning |
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49 | (16) |
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50 | (1) |
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Student as Knowledge Constructor |
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50 | (1) |
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Connecting Families to In-Class Learning Experiences |
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51 | (5) |
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Supporting Families in Fostering Innovation in Children |
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56 | (1) |
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Supporting Family Technology Access and Use |
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57 | (4) |
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Project to Connect Schools, Families, and the Community |
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61 | (2) |
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63 | (2) |
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Chapter 4 Encouraging Choice to Improve Student Learning |
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65 | (28) |
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65 | (1) |
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Student as Creative Communicator |
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66 | (1) |
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Freedom to Choose, Create, and Innovate |
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66 | (5) |
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Let Passion Lead Learning with Genius Hour |
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71 | (2) |
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Play, Choice, and Social Development |
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73 | (2) |
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Helping Young Learners Develop a Growth Mindset |
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75 | (3) |
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Allowing Choice Through Universal Design for Learning |
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78 | (2) |
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80 | (3) |
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Reducing Stress by Allowing Choice |
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83 | (3) |
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Helpful Tools for Assessing Creativity |
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86 | (3) |
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Project to Support Choice and Family Involvement |
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89 | (3) |
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92 | (1) |
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Chapter 5 Makerspaces and Innovation Labs in the Classroom, Home, and Community |
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93 | (20) |
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93 | (1) |
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Student as Innovative Designer and Computational Thinker |
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94 | (1) |
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The Maker Movement---Turning Knowledge Into Action |
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94 | (2) |
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96 | (2) |
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98 | (2) |
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Developing Soft Skills in Makerspaces |
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100 | (1) |
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101 | (2) |
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Integrating Technology and Engineering |
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103 | (3) |
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Projects to Inspire Making, Innovating, and Family and Community Involvement |
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106 | (5) |
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111 | (2) |
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Chapter 6 Preparing Young Learners Through Community-Based Activities |
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113 | (20) |
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113 | (1) |
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Student as Global Collaborator |
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114 | (1) |
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114 | (4) |
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118 | (1) |
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Tools for Experiential Learning Projects |
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119 | (6) |
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Projects to Encourage Community, Family, and School Collaboration |
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125 | (7) |
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132 | (1) |
Conclusion: Bringing It All Together |
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133 | (4) |
Appendix A Resources and Tools for Nurturing Young Innovators |
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137 | (12) |
Appendix B References |
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149 | (8) |
Index |
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157 | |