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Rethinking Problem-based Learning for the Digital Age: A Practical Guide for Online Settings [Pehme köide]

(Prof of Higher Education Research at Coventry University, UK),
  • Formaat: Paperback / softback, 184 pages, kõrgus x laius: 229x152 mm, kaal: 453 g, 10 Tables, black and white; 4 Line drawings, black and white; 1 Halftones, black and white; 5 Illustrations, black and white
  • Ilmumisaeg: 15-Aug-2023
  • Kirjastus: Routledge
  • ISBN-10: 1032153202
  • ISBN-13: 9781032153209
  • Formaat: Paperback / softback, 184 pages, kõrgus x laius: 229x152 mm, kaal: 453 g, 10 Tables, black and white; 4 Line drawings, black and white; 1 Halftones, black and white; 5 Illustrations, black and white
  • Ilmumisaeg: 15-Aug-2023
  • Kirjastus: Routledge
  • ISBN-10: 1032153202
  • ISBN-13: 9781032153209

Rethinking Problem-based Learning for the Digital Age provides grounded, evidence-based strategies for teaching faculty, academic developers, and educational technologists who are changing their problem-based learning modules and programmes from face-to-face to online.



Rethinking Problem-based Learning for the Digital Age provides grounded, evidence-based strategies for teaching faculty, academic developers and educational technologists who are changing their problem-based learning (PBL) modules and programmes from face-to-face to online. Given today’s rapid advancements in learning and curriculum development specific to online and blended modes, there is considerable potential to introduce new forms of PBL in higher education. This book applies fundamental and cutting-edge research, including original scholarship by the authors, to innovative PBL practices and realistic tasks that can be brought to life through digital environments, teamwork and resources. Whether re-contextualizing PBL practices for newly online/blended instruction or seeking fresh PBL approaches for existing digital education environments across disciplines, readers will be guided to construct active, highly motivating, learner-centred experiences using simulations, games, virtual reality, multimedia and other complex innovations.

Introduction Part I: Deciding How to Implement Problem-based Learning
Online
1. Reasons for Implementing Problem-based Learning Online
2. Forms of
Problem-based Learning Online
3. Common Assumptions and Mistakes Part II: The
Art of Facilitation
4. Equipping Facilitators
5. Facilitation in the
Disciplines
6. Supporting Students Part III: Designing Problem-based Learning
Online Environments
7. The Tech and the Platforms
8. Problem-based Learning
in Virtual Worlds and Virtual and Augmented Reality
9. Postdigital PBL
Futures Glossary
Maggi Savin-Baden is Professor of Higher Education Research at the University of Worcester, UK.

Heather Fraser is Assistant Professor in Occupational Therapy at Coventry University, UK.