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Rev Up Robotics: Real-World Computational Thinking in the K-8 Classroom [Pehme köide]

  • Formaat: Paperback / softback, 184 pages, kõrgus x laius x paksus: 233x190x7 mm, kaal: 325 g
  • Ilmumisaeg: 28-Feb-2020
  • Kirjastus: International Society for Technology in Education
  • ISBN-10: 1564848175
  • ISBN-13: 9781564848178
  • Formaat: Paperback / softback, 184 pages, kõrgus x laius x paksus: 233x190x7 mm, kaal: 325 g
  • Ilmumisaeg: 28-Feb-2020
  • Kirjastus: International Society for Technology in Education
  • ISBN-10: 1564848175
  • ISBN-13: 9781564848178
Author Jorge Valenzuela lays out the foundational skills of computational thinking required for programming with robotics.

Unlike other robotics books and curriculum, Rev Up Robotics takes a cross-curricular approach, showing educators how to begin incorporating robotics into their content area lessons and in conjunction with other subjects.

You’ll get an overview of standards-based skills that can be covered in English language arts, math, science, social studies and robotics electives. Teachers also get tips for selecting the robot that works for them and for students, and details on the functions of gears, motors and sensors. Also included is a deep dive into more advanced topics like the intersections of computer science, mechanical engineering and electrical engineering with robotics. Finally, you’ll find advice for getting students involved with competitive robotics, and case studies that offer empirical evidence for using robotics successfully in instruction.

The book:
  • Shows how to help students recognize and apply the four elements of computational thinking to familiar situations.
  • Provides a pathway from working with visual blocks to programming in C++.
  • Discusses building and programming robots, with tips for adding your own code and troubleshooting.
  • Demonstrates how to manipulate basic movement to better understand the functions of gears, motors and sensors.
With activities and examples for grade levels K-8, teachers come away with easy-to-implement cross-curricular ideas to engage students in computer science and engineering activities.
Foreword ix
Introduction 1(9)
My Computer Science Story
1(1)
Computer Science Becomes Relevant in Schools
2(1)
The Inspiration for This Book
3(1)
Who is This Book for?
4(2)
How to Navigate and Use This Book
6(4)
PART 1 Planning and Building Student Capacity for Robotics
1 Robotics: Introduction and Applications
10(5)
Examples of Robots and Their Use
11(2)
Robotics in Schools and Teaching with Robotics
13(2)
Planning Steps and Considerations
15(1)
2 Planning for Robotics: Set Yourself up for Success
15(8)
Do Not Go at the Learning Alone-Join a PLN!
19(1)
Access to Edtech, Advocacy, Grants, and Equity
19(4)
3 Teaching Foundational Knowledge and Skills for Robotics
23(5)
Learning Robotics is a Journey, Not a Mad Dash
25(3)
4 Robotics and Computational Thinking
28(17)
How CT Differs from CS
30(2)
ISTE Computational Thinking Competencies
32(4)
Start Teaching Computational Thinking with Unplugged Lessons
36(1)
Lesson Computational Thinking
37(8)
5 Robotics and Programming Demystified
45(13)
Robotics Demystified in Four Steps
45(4)
Programming Demystified in Four Steps
49(9)
PART 2 Robotics in the Content Areas
6 Evidence for Robotics in the Classroom
58(6)
Empirical Evidence for Educational Robotics in the Classroom
58(2)
Robotics in the Classroom-Teacher Examples
60(4)
7 Robotics in ELA
64(16)
Robotics an Entry to 21st Century Learning in ELA
65(4)
Pick the Right Tool for Your ELA Classroom
69(2)
Introduction to Cue by Wonder Workshop
71(1)
Wonder Workshop
71(9)
8 Robotics in Mathematics
80(13)
Elementary: Using Robots to Make Algebraic and Geometric Connections and Develop Habits of Mind
82(2)
Middle School: Ratios and Proportional Relationships
84(2)
Pick the Right Tool for Your Math Classroom
86(2)
Lesson Time, Speed and Distance Get Sphero to the Bank
88(5)
9 Science in Schools
93(21)
Robotics in Science
94(4)
Early Elementary: Using Robotics to Do Science
98(1)
Grades 4-8: Using Robotics to Teach Physics
98(2)
How Mathematics and Computational Thinking are Applied in Science
100(3)
Pick the Right Tool for Your Science Classroom
103(1)
Lesson LEGO Object Detection
104(10)
10 Robotics in Social Studies
114(14)
Creating Alignment between Social Studies with the CSTA K-12 Computer Science Standards
115(1)
Unpacking the Thematic Strands for Social Studies
115(3)
Pick the Right Tool for Your Social Studies Classroom
118(3)
Lesson KIBO Robotics and Floor Maps-Our Community, Our World and The Historical Journey (or The Travels of Marco KIBO)
121(7)
PART 3 Strategies and Approaches for Teaching Robotics and Computational Thinking
11 Robotics, Constructivist Learning, and Infusing the Learning Sciences
128(6)
Using Constructivism to Teach CS
129(5)
12 Project Based Learning (PBL) and Robotics
134(14)
Why Project Based Learning (PBL) and What is it?
135(1)
Frameworks and Model of Excellence
135(3)
The Computational Thinkers Project
138(10)
13 Robotics Outside of School
148(4)
Getting Started
148(2)
Have a Vision for Your Intended Outcomes
150(2)
Conclusion 152(1)
Appendix A Resources 153(1)
Professional Development in Pedagogy 153(1)
Professional Development in Computer Science and STEM 154(1)
Publications 155(1)
How-to Blogs 156(1)
Podcasts 156(2)
Appendix B ISTE Standards for Students 158(4)
References 162(3)
Index 165
Jorge Valenzuela is both a graduate teaching assistant and doctoral student at Old Dominion University, and the lead coach at Lifelong Learning Defined. Additionally, hes a national faculty member for the Buck Institute for Education and a national teacher effectiveness coach for the Engineering by Design curriculum. His work helps educators and learners understand and implement computational thinking, computer science, STEM/STEAM and project-based learning. Valenzuela a recipient of ISTEs Computer Science Excellence Award and ISTE's STEM Excellence Award. He also earned the Lynn Barrier Engineering Leadership Award for his contributions to STEM education in the Commonwealth of Virginia.