|
|
xi | |
|
|
xiii | |
Acknowledgements |
|
xiv | |
Permissions |
|
xv | |
|
|
xvi | |
|
|
xix | |
Introduction: Language learning and technology |
|
1 | (6) |
|
|
|
PART I Historical and conceptual contexts |
|
|
7 | (48) |
|
1 Language learning and technology: Past, present and future |
|
|
9 | (15) |
|
|
2 Theory in computer-assisted language learning research and practice |
|
|
24 | (15) |
|
|
|
3 Towards an `ecological' CALL theory: Theoretical perspectives and their instantiation in CALL research and practice |
|
|
39 | (16) |
|
|
|
55 | (184) |
|
4 Technology standards for language teacher preparation |
|
|
57 | (14) |
|
|
5 Researching participatory literacy and positioning in online learning communities |
|
|
71 | (17) |
|
|
|
|
6 Language materials development in a digital age |
|
|
88 | (13) |
|
|
7 Researching in language learning and technology |
|
|
101 | (14) |
|
|
8 Literacies, technology and language teaching |
|
|
115 | (12) |
|
|
|
9 Evaluation in CALL: Tools, interactions, outcomes |
|
|
127 | (14) |
|
|
|
10 Language testing and technology |
|
|
141 | (19) |
|
|
11 From age and gender to identity in technology-mediated language learning |
|
|
160 | (13) |
|
|
|
12 Culture, language learning and technology |
|
|
173 | (12) |
|
|
13 Language learning and technology in varied technology contexts |
|
|
185 | (12) |
|
|
|
14 Limitations and boundaries in language learning and technology |
|
|
197 | (13) |
|
|
|
15 Teacher education and technology |
|
|
210 | (13) |
|
|
16 Sustainable CALL development |
|
|
223 | (16) |
|
|
|
|
PART III Interactive and collaborative technologies for language learning |
|
|
239 | (96) |
|
17 Telecollaboration and language learning |
|
|
241 | (14) |
|
|
|
18 Social networking and language learning |
|
|
255 | (14) |
|
|
|
19 Computer supported collaborative writing and language learning |
|
|
269 | (12) |
|
|
20 Interactive whiteboards and language learning |
|
|
281 | (15) |
|
|
21 Mobile language learning |
|
|
296 | (12) |
|
|
22 Virtual worlds and language learning: An analysis of research |
|
|
308 | (12) |
|
|
23 Online and blended language learning |
|
|
320 | (15) |
|
|
|
PART IV Corpora and data-driven learning |
|
|
335 | (78) |
|
24 Introduction to data--driven learning |
|
|
337 | (11) |
|
|
25 Spoken language corpora and pedagogical applications |
|
|
348 | (14) |
|
|
|
|
26 Written language corpora and pedagogical applications |
|
|
362 | (14) |
|
|
27 Learner corpora and pedagogical applications |
|
|
376 | (12) |
|
|
|
388 | (16) |
|
|
|
29 Designing and building corpora for language learning |
|
|
404 | (9) |
|
|
PART V Gaming and language learning |
|
|
413 | (46) |
|
30 Metaphors for digital games and language learning |
|
|
415 | (16) |
|
|
|
31 Mini-games for language learning |
|
|
431 | (15) |
|
|
|
32 Gaming and young language learners |
|
|
446 | (13) |
|
|
PART VI Purpose designed language learning resources |
|
|
459 | (91) |
|
33 CALL tools for lexico-grammatical acquisition |
|
|
461 | (17) |
|
|
34 CALL tools for reading and writing |
|
|
478 | (13) |
|
|
35 CALL tools for listening and speaking |
|
|
491 | (18) |
|
|
|
36 Multimodality and CALL |
|
|
509 | (13) |
|
|
|
37 Intelligent CALL and written language |
|
|
522 | (14) |
|
|
|
38 Translation and technology: The case of translation games for language learning |
|
|
536 | (14) |
|
|
|
Index |
|
550 | |